Patchnote – Update [v3.0.005]

major update

Rivandy · published

Patchnote – Update [v3.0.005]

Bug Fixes

- Fixed the floating value of EXP in the match recap.

- The “New record” text and records for Battle Royale are now correct (the lower the rank, the better).

- The “Nouveau record” text will no longer appear for now.

- Fixed an issue where home screen buttons could be highlighted at the same time.

- Fixed the “Quit Game” button clicking on “Leave Group” instead.

- Players should no longer be affected by other players' attacks in Survivor mode, even if they are not in the same group.

- Survivor: fixed the damage bonus and changed it from +2% to +5%.

- Survivor: fixed the cooldown reduction bonus and changed it from +2% to +5%.

- Survivor: fixed the number of health points gained which was higher than the number of bonuses collected.

- Monsters will no longer be blocked by invisible walls at the edges of the Survivor map.

- General: the number of health points displayed at the start of the game is no longer 0/0.

New Features & Improvements

- Added a visual indicator and sound effect when a player is killed, displaying the name of the killed and the killer.

- Matchmaking: instead of “players waiting: X / players missing: Y”, it now displays “Searching for players: X/Y” (Y being the total number of players required to start).

- Survivor: removed the one-minute wait before starting the match. The match now starts instantly (unlike Battle Royale).

- Survivor & Battle Royale: monsters now lose collision immediately upon death, making it easier to collect souls in Battle Royale.

- Discord: the “Now Playing” status is now displayed.

- Removed irrelevant / undeveloped modes from the mode selection list.

- Restructured the sound system.

- Added music to the authentication screen.

- Added music to the main menu.

- Added sounds for:

- Button hover

- Button unhover

- Button enable/disable

- Button click

- Matchmaking: searching for players

- Matchmaking: match start

- Matchmaking: added a button to cancel the search

- Soul collection

- Added a zone reduction timer.

- Added a pre-zone reduction countdown.

- If the maximum number of players is reached for a match, the one-minute wait is skipped and players are instantly teleported. Otherwise, the one-minute wait remains.

Balance Adjustments

- **Diaby**: increased auto-attack damage.

- **Dash**:

- Cooldown: 5 seconds → 3 seconds.

- Velocity: 12 → 15.

- Survivor: removed the ability to stun allies.

- Battle Royale: maximum lives obtained per soul increased from 3 to 5.

- General: default player health increased from 100 to 250.

Patchnote – Update [v3.0.005] · Rivandy patch notes · SteamPeaks