The Wild Outback version 1.0.6.2 Release

The Wild Outback · published

The Wild Outback v1.0.6.2 is now live!
This is a minor update that makes the game less frustrating to play through. It also adds some quality of life improvements.

Player Changes:

- Added XP Bar with levels.

- Added UI showing which weapon is currently in use, with clickable buttons.

- Healing from Health pickups doubled.

- Scaled down Player projectile and enemy health point numbers for
consistency. Certain player projectiles that were weak are now more effective while other stronger projectiles are more balanced.

- Jules's throwing knives have a much lower chance of spawning lightning bolts when striking enemies.

- Player lightning bolts deal far more damage.

- Dust Destructor powerup now follows the player.

- Removed damage bonus for Harley's Baseball and Water Gun.

- Alien Robot Ally lifetime reduced to 15 seconds (Was 45 seconds).

- Increased projectile speed for all of Colin's weapons.

Enemy Changes:

- All enemy projectile damage has been reduced for better Player survivability.

- All Enemy projectiles have been slowed down.

- Enemy projectile damage against other enemies has been reduced to 1.

- Alien robot enemies have reduced fire rate.

- Reduced powerup star spawn chance from all enemies.

- Reduced Level 1 Boss movement speed and acceleration.

- Level 1 Boss Lazers are far less aggressive.

- Level 2 Boss is slower and fire rate reduced.

- Phase Two screen graphic removed for Level 1 and 3 bosses.

- Reduced Level 3 Boss movement speed and acceleration.

- Level 3 Boss Lazers are far less aggressive.

- Reduced Charlie Gang movement speed and acceleration.

- Every Charlie Gang member now has the same max health.

- 'Healthy Smite' powerup renamed to 'Thunderstorm'

- Grim reaper enemy movement speed greatly reduced.

Miscellaneous Changes:

- The distance between the Level camera has been slightly lowered to the ground and is now consistent throughout all levels. (You can still right click to toggle wide cam)

- Reduced enemy spawn rates in levels 1 - 4.

- Level 2 enemy spawns stop at 4 minutes instead of 5.

- Level 4 completion timer shortened to 4 minutes from 6 minutes.