Update 0.0.17

The Last Disease Z · published · build 25287554

Balance & Zombies

  • Zombies are now split into three distinct types instead of identical bots with different run speed: fast and fragile, standard, and slow tanky ones with much more health.
  • Kill XP now properly scales with how dangerous the zombie actually is.
  • The boss has been weakened: less health, lower speed, longer respawn time, and it no longer chases players across half the map.
  • Zombies are less likely to alert an entire nearby group just because one of them spotted you.

Fixes

  • Fixed a multiplayer attack bug: rapid attack button presses could interrupt and restart the swing, eating your combo/damage - combos now play out correctly.
  • Reload (R) no longer requires an extra click after switching weapons or respawning - it now works immediately.
  • Minor NPC, mine, and map adjustments.

Important - Saving


Crates, barrels, and sacks placed around the world no longer save their contents between sessions - their loot is re-rolled from the loot table each time the server starts. This is intentional, not a bug: only your personal inventory and player-built storage are saved.

Performance

  • Server and client performance optimizations: reduced CPU load with many players/items on the server, fewer FPS drops.