Bits and Bolts patch

Last Will · published

Greetings all, Gecko the Dev here.

I understand everyone is hungry for new rooms and puzzles, but I had a couple of core client things that needed to be fixed.

It doesn't matter how many rooms there may be, if a player is unable to access any of them due to weird crashes :)

# Network code


- Updated the multiplayer network code to the latest versions on all three platforms.

# Memory allocation


- Fixed crash that would hit certain players right at game start. (Giving an understandably bad experience)
- Fixed older graphics cards issue, where some materials would appear as bright pink.

# Controls


- Fixed a bug that would prevent the player from making their own ASDW control scheme.
- Fixed some controller issues.

# Settings


- Fixed resolution menu where it would sometimes just say "Option 1".
- Fixed fullscreen checkbox that sometimes would be toggled even if the game was not in fullscreen mode.

# Lantern


- Fixed a bug that could cause the lantern to do some weird skewing and collisions.
- Lantern visibility can now be toggled in settings (for those that dislike it being in the way).

# Inventory system


- Fixed an issue where inventory icons would fail to load properly.
- Optimized inventory load time.

# Meshes


- Optimized mesh data and fixed some broken mesh compressions.

# Client


- Fixed hardware statistics bug.
- Cleaned up loadweight on first install.
- Cleaned out around 100 mb of old graphical assets.

Bits and Bolts patch · Last Will patch notes · SteamPeaks