Last Will · published

- While we are hard at work at episode 4, we thought it would only be fair to add a bit more meat to Episode 3, and we have therefor launched the Workshop.
- Not much randomizors yet, but we have some cooking for later additions (just needs some time and some playtesting)
- Spoken riddles and puzzle elements are now added to the pool.
- Improved scripting surrounding drop-and-place items.
- Fixed some bugs that could cause shardsplitting and prevent players from teaming up.
- New custom tarot cards.
- Fixed bug where instruments would phase into the furniture.
- Expanded range of instrument placement.
- Fixed some flickering and phasing furniture props.
- New instrument to the pool : Harp
- Fixed some broken corridor meshes.
- Fixed odd audio issue that would cause some weird wooden sound issues for some players.
- Tuned up the scripting a bit surrounding drop-place plots.
- Tweaked the shader of item slots.
- Added some 4- and 5-letter riddles to the pool.
- Fixed some texture coloring issues across all episodes.
- Fixed a bunch of typos.
- Fixed a bug where a floating box of unknown origin could appear in the middle of a doorframe.
- Improved lighting when inspecting items.
- Added real-world reflections to inspection view.
- Windows leading outside now have a faint starlight shader, letting in a little bit of light.
- Optimized raytracing for both light and interactions, which should help improve the framerate a bit.