Patch 0.19

Mythical Whalers Playtest · published

- New crew creation screen, build your starting crew from any faction's races

- Races unlock permanently across runs with faction status

- Choose your starting weapons

- Bestiary entries now hidden until discovered, discoveries persist across runs

- Quest rework, new chains for every faction and new quest types (deliveries, rescues, decisions, buried treasure)

- Quests can now be failed

- New herald, the Skeleton King

- New area, the Drowned Ruins

- Rebuilt the Cursed Maze as a true hedge maze

- New abilities Fear, Inspire, Sanctuary, and Charm

- New trait "Steady"

- Added three-way battles against the Guthulim

- Replaced threat level with Might, enemy crews now buy real gear and mobs

- Reworked XP

- Reworked Luck, crit/miss now 10% per point capped at 60%

- Ranged attacks blocked when enemies are adjacent

- Weapons now add abilities instead of replacing your attack

- New status system, reputation ranks up at 1/3/6 and gates shops and race unlocks

- Every shop gains a free basics tier, locked wares now show their requirement

- Esc closes windows and opens the pause menu

- Hold right-click to inspect things with the telescope

- Quest journal shows every active quest

- Crewmates can be renamed

- Female gnomes

- Single-use bombs

- The Iron Prow now works, halves terrain drag

- Denser, slower pack ice in the arctic

- New cursed biome music and jingles

- Rewrote lots of dialogue and quest text

- Fix clicks falling through windows

- Fix save deletion and Caridian shop crashes

- Fix immunities leaking between mobs