Hot Dog Reporter · published · build 12399374
Hello friends! We have a handful of requested features here related to controls and the interface!
NOTE REGARDING DIGITAL AND ANALOG INPUTS: There’s an engine bug when the same action is bound to a digital input and an analog input. I’ve implemented a workaround that fixes it 95% of the time, but because it’s not 100%, the input map still defaults to d-pad only. You can add an analog stick as an alternate input, but be aware that rapidly switching between the two MAY cause you to occasionally stop in your tracks or get stuck in a crouch. This will be fixed in Godot 4.2, which is nearing stable release, but that’s probably still at least a month or two away.