We are pleased to announce the contents of Dungeon Artifact Ver. 2.1.4 update.
We have mainly adjusted the reroll function and card abilities. We look forward to your continued support of Dungeon Artifact.
Additional features implemented

Added reroll function
You can reroll by spending magic stones.
Initially, you can reroll for free, but the amount of magic stones consumed increases by 50, so there is effectively a limit to the number of times you can reroll.
In addition, rerolls can only be used for rewards for clearing the game; treasure chests and boss rewards cannot be rerolled.

A setting has been added to not display the status displayed above SD characters.
Added setting to not display enemy automata artifacts.
Added animations to improve visibility of enchantments.
Specification changes
- Changed the debuff “paralysis” so that the paralysis value is reduced by 1 at the end of the turn.
- Also, changed so that paralysis HP reduction is not caused by enemy attack knockback.
- The initial amount of magic stones was modified from 400 to 500, due to the implementation of the reroll function, etc.
- Modified to adjust the card power of the enemy card “Surge Voltage” to deal damage with the play ability.
Card ability modified
Enhancement
- “Ranbu” modified to gain +4 enhancement.
- “Impact” modified to gain +5 Enhancement
- “Heat Up” modified to gain +3 enhancement
- “Inferno Rod” HP reduction disadvantage removed.
- “Holy Light” Check the top 2 cards of the deck and put one of them into your hand. Reduce the cost of that card to 1. Modified to.
- “Mining” Added a disadvantage that it costs 0 and can only be activated once per turn.
- Modified “Drain” damage to 10.
- Fixed “Heal” cost to 1.
Weakened
- Removed swap accumulation +2
Fixed bug
- Fixed mana burn text to burn => combustion.
- Fixed a bug that could cause enemy status positions to shift.
<Translated with DeepL>