Patch notes - Minor update v1.1

NULLPTR · published

LEVEL ADJUSTMENTS

  • #103 - Updated tutorial text for the brazilian portuguese localization
  • #106 - Tutorial text and level layout changed to better communicate how the two types of sentinels work
  • #210 - Level tweaked so that crossing the bottom gate requires less speed
  • #213 - Removed some firewalls that were not meaningful for the solution required for this level
  • #214 - Increased the area of influence for the leftmost TENGU sentinel. This should give a bit of breathing room to the player without changing the intended solution
  • #314 - Small tweak to the top area in order to give more time to execute the intended solution
  • #315 - Shortened some paths while keeping the same puzzle elements and required solution
  • #316 - Changed level layout while keeping the same puzzle elements and required solution
  • #317 - Changed firewall color from green to white in order to allow the player to reset tracing while holding green nodes

BUG FIXES

  • FLYTRAP - Fixed a bug that sometimes caused the player to be detected when removing a green node from route while moving into a FLYTRAP. This should be safe to allow the player to backtrack and not be detected by the sentinel
  • SYMBIOTE - Now the sentinel only resets its position if it were attached to the connection or dead when the player disconnects

OTHER CHANGES

  • Scanlines should be disabled by default when running the game for the first time