Evospace · published

This update lays the groundwork for a new era in Evospace. We're reworking fundamental mechanics—from energy and research to map generation and recipes. This is not a full release yet, but the first step in a larger series of changes, so your feedback is especially valuable.
High Voltage: Wiring now has tiers, and conductivity is affected by resistance.
New transformers and HV buffers allow flexible and efficient energy networks.
Machines now consume and produce energy directly, without specifying it in recipes—simplifying setup and enabling more realistic balance.

Steam engine, high-voltage buffers, new wire types — new levels of technology await.
Visual updates for classic machines including the Assembler, Constructor, and Stirling Engine.

Circuit progression and research systems have been overhauled: research no longer requires circuits, but they now provide a significant speed bonus.
Research costs increase exponentially, and the tech tree has been deepened.
Productivity support added: some recipes now have a base productivity bonus, laying the foundation for future efficiency systems.

Map and deep resource deposits have been reworked: deposits are now part of the world structure, not discovered via scanner.
Quarries and drilling rigs updated, including optional resource depletion mechanics.
Hard metal has been replaced with a new composite tier, offering a fresh take on late-game progression.

The Modding API has been expanded — blocks, items, recipes, and much more are now configured entirely in Lua, making customization easier and more powerful than ever.
The localization system has been migrated to JSON and Crowdin, allowing seamless mod localization without requiring .pak files.
Mod support now includes map generation and UI extensions.
The indev branch is already available to play — you're welcome to explore the new systems and help shape their final form.
Please note: several features are still being refined. Expect upcoming fixes and improvements, especially for:
Update 0.20 is more than just a version bump. It’s a paradigm shift. Stay tuned for further development and be sure to share your impressions!
If you want to report a bug, suggest a game change, or ask a question – join us on Discord
