Patch Notes #2

Nebelmer · published · build 20715897

Patch Notes #2

--- Bug Fixes

  • Fixed vertebrae collision to prevent going out of bounds.,

  • Adjusted foliage placement to avoid floating meshes.,

  • Added an invisible wall to prevent going out of bounds.,

  • Fixed an issue where NPCs could fly away when hit by the player.,

  • Fixed a freeze that could occur when entering the last grind cinematic with turbo activated.,

  • Fixed an issue where the player could not move after using the sit input while still holding movement input.,

  • Fixed a bug where the character would go into a T-pose if the player jumped while pressing the sit input.,

  • Fixed an issue where the character would move in Surf while playing the running animation if the player stood up and pressed Surf during the animation.,

  • Fixed an issue where the priest’s dialogue sometimes failed to trigger quest completion in the quest list.,

--- Improvements

  • Reworked the Unstuck feature:

    • Players are no longer teleported back to the village when stuck.,

    • Instead, they are placed in a safe spot near their current area.,

    • The Unstuck button in the menu has also been updated to make it more appealing.,

    ,

  • Added an auto-trigger near the volcano, allowing players to always return to the village through it after discovering it.