Balance Changes, Bug Fixes & Quality of life changes

Herb's Homegrown Havoc · published

Balance

  • Changed the initial Harvest Goal for Medium from 40 to 30

  • Changed the initial Harvest Goal for Hard from 40 to 35

  • Changed the initial Harvest Goal for Chaos from 40 to 45

  • Changed the initial Harvest Goal for Havoc from 40 to 50

  • Increased the number of rots required to spawn enemies on Easy and Medium

  • Adjusted the frequency of purple clouds spawning on Medium, Hard and Very Hard

Bug Fixes and QoL

  • Changed the Z position for the Wizard tease that can sometimes appear behind the fence

  • Changed the Z position for the purple clouds

  • Changed the behaviour of the Wizard's shockwave attack so that it can land on other bits of collision

  • Fixed an interaction that would defeat enemies that are pulled into Seed Singularity's vortex too early if there was some sort of friendly attack near it

  • The current Challenge is now visible in the pause menu

  • The upcoming Challenge warning now displays how many Harvests remain until it is active rather than just stating the Harvest that the Challenge is active on

  • Fixed some instances where you could press a button in certain menus multiple times

  • Upgrades no longer appear in front of the Challenge warning or skip button

  • Super Seeds now properly disappear if the Harvest is successfully completed during pickup

  • Removed the ability to pluck a plant that is being plucked by a Helping Hand

  • Fixed a bug that would leave Thorny Vines poking out for the rest of the run after the challenge was completed

  • Fixed an issue that was causing the effect from the Increased Seed Score Challenge to carry over to the remaining Harvests

  • Added some text next to the Discord icon on the main menu