Sineus Arena Survivors · published
Hello again, everyone!
Today we're releasing another major update, headlined by two new characters and three new bosses.
The first new hero is Darn Rockstone, a member of the Morn people.
The second is a secret, slightly meme-worthy character hidden somewhere in the game. We’ll leave it to players to discover how to unlock them. (Some of you will already have them unlocked if you’ve earned the secret achievement!)
If you haven't met these conditions and earned the achievement yet, you won't see the surprise. But it's all in your hands ✋
You can now encounter three new bosses in the Mushroom Vegas biome:
The Hag
The Hag's Husband
Mushroomtron
Each of them has their own unique attacks, which you can experience in the game right now 🍄
We've also reworked the bunny-hopping mechanic. Now, if you jump and slide immediately after landing, your hero will gain a little speed after each successful move in the chain.
To celebrate this major update, we're launching a 20% discount on the game, making it easier to invite your friends.
There's already plenty of content in the game, with even more still to come!
Due to major balance changes, the leaderboard has been reset.
You can find the full list of changes in Update 1.2 below.
[UPD] Upgrade costs now increase separately for each building, and buildings no longer have a maximum level.
[UPD] Unique building upgrades have been moved to levels 10 and 20.
[UPD] Unique upgrades that previously increased a building's level have been replaced with upgrades that reduce the cost of further upgrades for that building.
[UPD] Towers surrounding the settlement are no longer destroyed when changing stages.
[ADD] Added a new Morn hero: Darn Rockstone.
[ADD] Added a secret character.
[ADD] Added three new bosses to Mushroom Vegas: the Hag, the Hag's Husband and Mushroomtron.
[ADD] Added the Scroll of Thorns.
[UPD] Added quests for reaching level 40 with weapons and scrolls.
[UPD] Reworked the bunny-hopping mechanic. Now, if you jump and slide immediately after landing, your hero will gain a little speed after each successful move in the chain.
[UPD] Enemy health scaling between stages has been increased from ×3 to ×10.
[UPD] Fixed the difficulty of the final wave. Enemy health now increases much faster during it.
[UPD] Enemy movement speed scaling is now enabled during the final wave.
[UPD] Enemy damage scaling is now enabled during the final wave.
[UPD] Reduced the chest drop rate.
[UPD] All chests now have the same starting price. After each purchase, their price increases for all players.
[UPD] Reduced the bonuses provided by the Evasion Scroll and its corresponding building upgrade.
[UPD] Reworked the in-game interface (WIP).
[ADD] Your previous record is now displayed beneath your current SOLO score, when available. Race against yourself!
[ADD] Added counters for bans, rerolls and skips.
[FIX] Fixed health being deducted when rapidly activating the Wolf Altar.
[FIX] Regeneration and Health no longer offer pointless upgrades such as 1.00 → 1.00 and 0.00 → 0.00.
[UPD] Added other minor improvements and more balance changes.
The first batch of skins is now available for purchase.
Buying them will greatly support the game's continued development while giving you new content to enjoy.
We've also finally released the Supporter Pack, which includes:
the base game
the skin pack
the official soundtrack
You can find all of these new releases on the game's Steam page.
We've also updated our ROADMAP for the near future, so you'll always know what content is coming next and that the game will continue receiving updates.
Thank you for continuing to play while waiting for the update!
A full-scale war broke out in our Discord over the creative contest. Once again, congratulations to content creator DIZOFF on the victory! We look forward to seeing more videos about our game.
Have a great week, everyone, and stay tuned for more news! ❤️