Demo Update 0.6.4.8

Decklings Demo · published

Hello Players!

Here is another small update for you, bringing a handful of Quality of Life improvements, balancing, and bugfixes.

>> On June 15th, we'll release a Major Demo Update featuring new battle scene visuals, new Decklings, new battles, the save functionality, and much more! Mark on you Calendars!

What's New

- Unique Starter Decks: Every starter Deckling now comes with a unique starting deck.

- Better Loading Screen: Game loading has gone through a total overhaul. We optimized memory and GPU usage and added funny phrases to the loading screen.

- Better Transition Screens: We replaced the default transition screen and added transition between start screen and main game.

Combat Balancing

- Bonus Health upon leveling up: Decklings now gain bonus health as they level up! We've also reduced the evolution health bonus to compensate.

- Updated Charged Status Effect: Charged has been reworked. Now it resets at the end of the turn instead of upon triggering.

- Reduced Static Charge Skill cost to 0.

- Changed Spike precedence to last so heals and other passive triggers happen before it lands.

Crafting, Taming, and Survival Balancing

- Foil Hunting tweaks: Adjusted foil drop rate to be rarer and added a pity system.

- Soil, Planting, and Farms: Soil is now consumed when used for planting. To compensate, we've reduced planting time to 30 seconds. We've introduced the Farm as a permanent alternative to soil that produces fruit which helps automate the base.

- Recipe Unlock: You now unlock recipes by either crafting or buying the item.

- Changed Berry Salad recipe to make it easier at the beginning.

- Changed Quests: Removed the "Reach day 5" quest and introduced "Craft Stick" Quest.

- Added quest to craft Stick and reordered recipes to bring stick earlier.

- Added new craft stick tutorial quest.

- Added new art for Loamy Soil/Soft Soil.

Quality of Life:

- Added a pointing hand to the time manager tooltip to make it stand out more.

- Improved Card Snapping logic to make cards resulting from crafts and collect stack properly on similar cards nearby.

- Items from Gem Shop and Location Shops(Forest and Eerie Lake) now snap to similar cards nearby.

Bugfixes

- Holding control now correctly skips cutscenes.

- Fixed a bug where players were stuck at the Dark Lizard Games logo screen.

- Added missing text for ACTION_EVOLVE and a couple of other typos and localization issues.

- Spike now doesn't interrupt Skill when the attacker is knocked out.

- Foil is now being rerolled when hatching eggs.

- Zappup is now correctly spawning from electric eggs.

- Recipe dialogue now mentions selling cards and that stacking the card isn't required.

- Fixed issue with certain quest rewards causing crashes

- Welcome letter text now doesn't go out of bounds in Brazilian Portuguese.

- Fear Extra Damage effect is now working correctly.

- Packs now spawn in the center of the screen.

- Fixed a bug with card snapping based on card position instead of shape.

- Location Shop(Forest and Eerie Lake shop) now shows the correct number until next battle.

- Fixed a bug with game triggering error messages on certain scenarios with selling food.

- Fixed Eerie Lake unlock condition text.

- Fixed Water Card sprite.

- Fixed Hearty fruit skill target.

Thank you for playing the game and sharing your feedback!

-- Oli

Demo Update 0.6.4.8 · Decklings Demo patch notes · SteamPeaks