Far Out · published
What's new:
LOADING
Fixed the CPU strain during world generation
Added a loading screen to give you a better idea on how fast and how smooth the loading is going
UI
Fixed UI overlap on ultrawide
Fixed the issue and improved the UX of colour pickers and scrollbars, the user will no longer set them off by holding left click and dragging over them. Instead, once the user presses left click on a colour palette it will stay active until the user lets go, even if the mouse goes out of bounds of the palette.
Added using escape/echap/gamepad B as an alternative to using the back arrow for all menus that did not have it
Removed test languages(oops)
REPORTS PAGE
All bug reports are now public and available via the bug reports page so that you can check for duplicates
Testing priorities:
UI
The picker rework went a bit deep into the core of the UI architecture which might cause some new unexpected issues. Try to break it as much as possible, different resolutions, mouse, gamepad, whatever you may come up with
MOVEMENT
Still needs testing however the fixes may likely come much later due to my lack of free time this time of year
WORLDGEN
will be reworked in the future but report any strange generation anyway
GENERAL BUGS/CRASHES
anything you might stumble upon that's not already listed