Hack and Slime · published
Friends, the time has come...
Hack and Slime is taking its first step toward its Unity port on Steam!

It's been over a year since Bullwaresoft began early access for Hack and Slime on Steam. We've worked very hard during this time and have made many updates to our game. But during development, we realized all the shortcomings and issues that Construct 3 was causing.
At the beginning of 2023, we made two major decisions:

All these changes require a great effort, involving design, graphics, coding, and marketing. This means that while we're making good progress, we're still taking the first steps to offer a functional and playable version in Unity, and most importantly: We need you.
Hack and Slime is a game for its playerbase, not for its creators. We need your testing, your feedback, your proposals, and your ideas. You are the lifeblood that flows through Hack and Slime, something we've known since before the first sale.
That's why we want to ask all those interested in helping improve this game to do the following to enter the testing phase:
IMPORTANT: Hack and Slime does not have saving in its beta version at the moment because it would be impossible to link those saves with the changes made daily. To compensate for testers who want to try out the mechanics and skills we add each week, the experience granted by each enemy is HUGE, approximately *10 times the real amount. By defeating 10 enemies, you will have defeated 100, making it easy to test in short sessions with each new update.
I bid farewell to you until next week, reminding you that we also have a Twitter account if you prefer to check for updates and content available on Discord.
TWITTER
Thank you very much.
Odín Campoy. CEO (very indie) of Bullwaresoft.