Sector 3: Decayed Hope

major update

Meet Your Maker - Scorched Necropolis DLC · published

Sector 3: Decayed Hope brings you to the ruins of an ancient battleground corrupted and decayed by a terrible toxic catastrophe. With a brand-new environment, weapon, trap, Deco Packs and more, there are a ton of horrors to unravel, with loads of fresh Building and Raiding strategies to experiment with.

But that’s not all, this new update brings in an all-new, extended Raiding Expeditions season, with more than double the rewards to unlock, including new weapon and suit cosmetics and decals!

With this update also comes a slew of bug fixes, balancing changes and more, so let's dive into the patch notes, shall we?

NEW FEATURES & CONTENT

New Environment: Decayed Hope: The ruins of the ancient battleground that was once known as Fort Hope, now corrupted, and decayed by a terrible toxic catastrophe.

New Weapon: Lodestar Shield: A tactical defense weapon that generates a barrier wall which stays in place for a significant amount of time, blocking hostile projectiles and defending against melee attacks.

New Trap: Launchpad: A non-lethal trap that pushes its target at a very high velocity, potentially launching them into the air, or into deadly areas.

New Decopack: Chemical Plant: Toxic wreckage from the remains of Fort Hope’s refinery structure, featuring 2 Blocks, 3 Props and 8 Decals.

Expeditions Feature Updates:

  • In addition to Parts and Synthite, Enhancements can now also be earned directly from completing Raids. When viewing Outposts on the Expedition Map, look for the Outpost Completion Rewards information!
  • Expedition progression can now also be earned by completing Daily Challenges. When viewing the Chimera Menu, look for the rewards associated with each Daily Challenge.
  • The first-time user experience has been improved. New tutorial events have been added to the game, helping newcomers and returning players better understand how Expeditions work and how to earn rewards.
  • As with all tutorials, the information can always be found in the “Tutorial” section of the settings menu.
  • The End of Season UI has been reworked, and we’ve added an informational pop-up to inform players about the Expedition reset.

Holiday-Themed Content:
‘Tis the season to celebrate! To sprinkle some holiday cheer in the wasteland, HRV is now decked in a merry outfit, complete with jingling bells as he strolls to the GenMat. And that’s not all – eight delightful holiday-themed decals have been permanently added to the game for you to adorn your Outposts with. Let the festive decorating begin!

New Cosmetic Collection:
New Decopack: The Bastion: Protective and modular building components from the interior of the Bastion, featuring 2 Blocks, 3 Props and 8 Decals

New Cosmetics:

  • Instant Dispatch Kamaitachi Suit cosmetic
  • Pandemic Lodestar Shield cosmetic

Sector 2 Ranked Rewards

The new Sector 3 Ranking Season has begun, and for players who participated in Sector 2, the following Cosmetic rewards will be rewarded based on your Rank tier.

  • Gold or higher: Deadly Upsurge Kamataichi Suit Cosmetic
  • Silver or higher: Pandemic Sledgeblade Cosmetic

The following Decals will also be rewarded based on your Rank tier.

  • Master Sector 2 Decal
  • Gold Sector 2 Decal
  • Silver Sector 2 Decal
  • Bronze Sector 2 Decal

QUALITY-OF-LIFE

  • The Raid results screen has been updated to create a clearer distinction between rewards earned within the raid (Parts or Synthite), and rewards earned for completing the raid (Parts, Synthite, or Enhancements)
  • When a Daily Challenge is ready to be claimed and the Chimera is ready to be evolved, priority will be given to the Daily Challenge message in the Sanctuary’s message UI.
  • The splash screen and loading screens have been updated to the new Sector 3: Decayed Hope screens.

BALANCING CHANGES

  • The Corrosive Cube’s Spontaneous Mod has been reduced in power quite significantly.
    - Its effective radius has been reduced from 2m to 1.5m.
    - The cooldown for acid spitting to occur was increased from 1.5secs to 3.0secs.
    - Raiders can remain in acid puddles slightly longer, from 1.25secs to 1.5secs.
    - The uptime of the acid puddle was reduced by 1sec from 3.5 to 2.5secs.
  • For both the Speed Landing and Shockwave enhancements (all rarities), the fall height required to trigger the effect has been reduced from 3+ blocks to 2+ blocks (12 meters or higher, to 8 meters or higher.) This should make the Enhancements easier and more effective to use.
  • Ammo Restore Enhancement: We substantially increased the % chance to the restore effect occurring to improve its usefulness, from 10-15-20-25% to 30-40-50-70%.
  • Synthite, Cells and Parts earned through Raiding have been increased.
  • The amount of Enhancements rewarded from have been rebalanced based on rarity and the difficulty of the Expedition.
  • The maximum Genmat required to process an Advisor has been reduced.

BUG FIXES:
TRAPS:

  • We have fixed an issue preventing Sentry Beams from displaying their warning laser in a specific setup.
  • Fixed an issue causing the Holocube to appear incorrectly when the trap is revealed.
  • Fixed an issue preventing the Splatter mod from triggering when the Corrosive Cube is hit with melee attacks.
  • Fixed an issue causing Plasma Sentinels' projectiles to change directions after hitting a Death Piston's side.
  • Fixed an issue causing the Bomb Ejector's warning audio to be barely audible in certain setups.
  • Fixed an issue causing the Holocube to not have the correctly visuals while building.

GUARDS:

  • We have fixed an issue causing Assassin guards to not follow their recorded paths in certain setups.
  • Fixed an issue causing the Hornet's Sluggish mod to stay in effect permanently when a raider passes through two overlapping bubbles.
  • Fixed an issue causing Enforcers equipped with the Seeker Bolts mod to sometimes not shoot at Raiders.

EQUIPMENT:

  • We have fixed an issue allowing Phoenix Pods deployed before the GenMat has been grabbed, to still be available after the event.
  • Fixed a crash occurring when a raid is restarted while a Phoenix Pod is deploying.
  • Fixed an issue causing Blast Grenades to be destroyed when thrown against an extended Death Piston or Impaler trap.

    UI:

    • We have fixed an issue causing the Enhancements inventory to not properly display the new item notifications.
    • Fixed an issue causing cosmetic names displayed in the Loadout to overflow.
    • Fixed an issue causing the weapon type information to not be displayed in the Weapon upgrade menu.
    • Fixed an issue causing Expeditions reward UI to not properly display the time until next update or season.
    • Fixed an issue causing available Synthite to not be updated after refilling an Outpost.
    • Fixed an issue causing incorrect Parts or Synthite values to be shown in the Outpost Results UI.
    • Fixed an issue causing the Plasmabow's VFX to be incorrectly displayed when viewing the weapon in the Loadout menu.
    • Fixed an issue causing an incorrect Loadout to be displayed briefly in the Raider HUD, while viewing a Replay.

    CO-OP:

    • We have fixed an issue causing ranking points to be incorrectly awarded for a co-op player that doesn't escape the raid in time.
    • Fixed an issue causing an invalid "Claim" action in an Expedition Map to not be greyed out for a co-op guest.
    • Fixed an issue causing the co-op partner's outline to disappear when too close to a wall.

    PERFORMANCE:

    • We have fixed a performance issue on consoles when using the quick building tool
    • Fixed performance issues caused by certain guards' animations.

    MISCELLANEOUS:

    • Fixed an issue causing incorrect and unlocalized text to be displayed when unlocking a new item
    • Fixed an issue causing Raiders to become stuck in geometry in a specific location of the Shattered Peak environment.
    • Fixed an issue causing a recently blocked player's Outpost to remain in the Expedition Map until completed.
    • Fixed an issue allowing the player's view to clip inside blocks and Holocubes equipped with the Second Wave mod.
    • Fixed an issue preventing audio feedback from playing when absorbing explosion damage with a shield weapon.
    • Fixed issues causing the Close Call and Hazard Shot Down Raiding feats to be awarded incorrectly.
    • Fixed an issue preventing the harvester's body from generating audio when falling on various surfaces.

    For status updates on ongoing known issues, please refer to our Known Issues Board here: https://forums.bhvr.com/meet-your-maker/discussion/378404/meet-your-maker-known-issues-board

    To report any new issues, please contact our player support team by opening a ticket here: https://support.meetyourmakergame.com/hc/en-us/requests/new

    If you've been checked out of the game for a while, you might also want to check out our Sector 2: Shattered Peak Recap blog: https://forums.bhvr.com/meet-your-maker/discussion/399939/meet-your-maker-sector-2-recap-blog

    See you in the wasteland, Custodian.

    -The Meet Your Maker Team