Patch 14-03-2026

Iridescent · published

Many fixes to small things and one major fix.

  • Many typos have been fixed but probably not all of them yet. Like always, I can't english.
  • The bug where your weapon disappear when dashing through a screen transition has been fixed.
  • Fortune has a safety net if you get unlucky many times in a row
  • Sounds should keep playing when you are attacking the orb
  • Rat mini-game doesn't crash the game if you switch back to Kruk
  • The hitbox on the ladder in Woliera has been increased so you always hit it.
  • The dolls don't show their battle UI when non-hostile
  • You can't nope out of the Sroka fight anymore by taking the ladder
  • Being able to beat the Nobles dead body after the boss fight is now a feature
  • I have asked the ghost haunting the Fools mines elevator to kindly f off but he refused. So I build a new one from scratch and left the old one to be haunted. I did see he wanted to move into the new one but I told his ectoplasmic ass to scram. It should all work now but there is also a chance a new ghost appears. I tried to break that room in every way I have seen up till this point and I couldn't do it so I assume it's fixed. If it's not then I'll go back to the drawing board.
  • Still trying to find out why the boulder in the first dungeon sometimes needs you to re-enter the room to work. I added some possible fixes but it is once again a bug that I can't recreate easily to find the right conditions for why it messes up.