Many fixes to small things and one major fix.
- Many typos have been fixed but probably not all of them yet. Like always, I can't english.
- The bug where your weapon disappear when dashing through a screen transition has been fixed.
- Fortune has a safety net if you get unlucky many times in a row
- Sounds should keep playing when you are attacking the orb
- Rat mini-game doesn't crash the game if you switch back to Kruk
- The hitbox on the ladder in Woliera has been increased so you always hit it.
- The dolls don't show their battle UI when non-hostile
- You can't nope out of the Sroka fight anymore by taking the ladder
- Being able to beat the Nobles dead body after the boss fight is now a feature
- I have asked the ghost haunting the Fools mines elevator to kindly f off but he refused. So I build a new one from scratch and left the old one to be haunted. I did see he wanted to move into the new one but I told his ectoplasmic ass to scram. It should all work now but there is also a chance a new ghost appears. I tried to break that room in every way I have seen up till this point and I couldn't do it so I assume it's fixed. If it's not then I'll go back to the drawing board.
- Still trying to find out why the boulder in the first dungeon sometimes needs you to re-enter the room to work. I added some possible fixes but it is once again a bug that I can't recreate easily to find the right conditions for why it messes up.