Phase 2: Tuhrahkkkii's story (v2.0.0)

major update

Carnage in Space: Crucible · published · build 15853739

It's finally here! Enjoy the story of Crucible again from a new perspective - that of the relentless mechanized alien warrior Tuhrahkkkii!

This update comes with a fully-developed 2nd playable character, a full selection of alternate weapons and upgrades to buy, brand new levels and bosses, and new collectibles and achievements to hunt down! Additionally, this update has new music, a new pause menu, graphical improvements, and LOADS of bugfixes and balance changes.

Full changelog

New Content

  • Added Tuhrahkkkii's story with 3 new levels
  • Added all of Tuhrahkkkii's weapons and upgrades to the shop
  • Added new codex pages to collect
  • Added 6 new Steam achievements

Audio

  • Added new music to Chapter 3 and Chapter 7
  • Fixed the music cutting out after returning from Settings
  • Fixed one of the final boss's SFX looping endlessly after reloading a checkpoint

Cutscenes

  • Changed many lines of dialogue across many cutscenes
  • Added acceleration/deceleration to character movement in some cutscenes
  • Fixed a bug where rapid-clicking the enter/ok button could break some cutscenes
  • The two mobsters at the beginning of Prologue (N) now stand still properly when they stop moving
  • Fixed the entrance animation in Chapter 3... again
  • Removed some unnecessary lighting in the Chapter 3 outro
  • Any status effects (and their visual effects) on the player or enemies get removed when a boss intro/outro cutscene begins

Graphics

  • Slightly shrunk the game's viewport to look pixel-perfect on 1080p or 4k screens
  • Added a new Display mode setting to enable pixel-perfect display with letterboxing (on non-1080p/4k screens)
  • The heat haze effect now scales better to small screens, or disables entirely if the screen is too small

Player/Weapons

  • Adjusted Tuhrahkkkii's hitboxes to reduce the chance of getting hurt jumping by a spike
  • The player will no longer enter a falling state while standing on a moving platform
  • Special attacks now grant brief invulnerability after ending
  • Nightmare's special attack now aims downwards if no valid targets are on-screen
  • Adjusted the Vibrosword combo attack animation to feel more fluid
  • Slightly buffed the fire rate of the Rapid powerup in Chapter 5

Level

  • It is once again possible to access the firing range beneath the shop
  • Fixed a softlock in Chapter 1 challenge mode if you go through the alley
  • In dark levels, the light around enemies/items fades out gradually upon death/collection/despawning
  • The missiles in Chapter 5 have more health, but move more slowly
  • Added extra graphic/audio effects when missiles are missed or launchers are destroyed in Chapter 5
  • Added a new NPC to Dunest Spaceport after a certain point in the game
  • The starting point for Chapter 6 is now marked on your HUD

Enemies

  • If Lucky Break is equipped, enemies have a VERY small chance of dropping new gold health/ammo packs
  • Adjusted enemy AIs so they won't get stuck on platforms near hazards
  • Certain types of enemies won't start moving until the first time they appear on-screen
  • The final boss is now vulnerable to Nightmare's Stealth Attack (back strike) in the back of its head
  • The final boss sits still longer after a body slam
  • The final boss's claw attacks no longer hurt you after they stop moving
  • Adjusted the minions that spawn in the final boss fight to be easier
  • Fixed flying enemies moving too far vertically from their starting points
  • Acid sprays and other projectils are now blocked by platforms
  • Prevented Flyboy from attacking while stunned
  • Killbots are now vulnerable *after* they attack, not before

Gameplay

  • Health/item packs now go flying when dropped by enemies

Interface

  • Redesigned the game's logo
  • Redesigned the pause screen
  • Added the Move List menu, accessible from the pause screen
  • Fixed the spinning sword in the title screen not swapping out to reflect the last played character
  • Redesigned the functionality of some toggles in Settings that have more than 2 states
  • Adjusted the shape of several sprite font characters
  • Adjusted the letter spacing of most on-screen text
  • Added a player selector in the Arena and Challenge Mode menus
  • The challenge mode selection menu now displays the total stars earned
  • Arena HUD shows the time elapsed
  • Updated the arena complete menu
  • Arena highscores are now saved separately per character