It's finally here! Enjoy the story of Crucible again from a new perspective - that of the relentless mechanized alien warrior Tuhrahkkkii!
This update comes with a fully-developed 2nd playable character, a full selection of alternate weapons and upgrades to buy, brand new levels and bosses, and new collectibles and achievements to hunt down! Additionally, this update has new music, a new pause menu, graphical improvements, and LOADS of bugfixes and balance changes.
Full changelog
New Content
- Added Tuhrahkkkii's story with 3 new levels
- Added all of Tuhrahkkkii's weapons and upgrades to the shop
- Added new codex pages to collect
- Added 6 new Steam achievements
Audio
- Added new music to Chapter 3 and Chapter 7
- Fixed the music cutting out after returning from Settings
- Fixed one of the final boss's SFX looping endlessly after reloading a checkpoint
Cutscenes
- Changed many lines of dialogue across many cutscenes
- Added acceleration/deceleration to character movement in some cutscenes
- Fixed a bug where rapid-clicking the enter/ok button could break some cutscenes
- The two mobsters at the beginning of Prologue (N) now stand still properly when they stop moving
- Fixed the entrance animation in Chapter 3... again
- Removed some unnecessary lighting in the Chapter 3 outro
- Any status effects (and their visual effects) on the player or enemies get removed when a boss intro/outro cutscene begins
Graphics
- Slightly shrunk the game's viewport to look pixel-perfect on 1080p or 4k screens
- Added a new Display mode setting to enable pixel-perfect display with letterboxing (on non-1080p/4k screens)
- The heat haze effect now scales better to small screens, or disables entirely if the screen is too small
Player/Weapons
- Adjusted Tuhrahkkkii's hitboxes to reduce the chance of getting hurt jumping by a spike
- The player will no longer enter a falling state while standing on a moving platform
- Special attacks now grant brief invulnerability after ending
- Nightmare's special attack now aims downwards if no valid targets are on-screen
- Adjusted the Vibrosword combo attack animation to feel more fluid
- Slightly buffed the fire rate of the Rapid powerup in Chapter 5
Level
- It is once again possible to access the firing range beneath the shop
- Fixed a softlock in Chapter 1 challenge mode if you go through the alley
- In dark levels, the light around enemies/items fades out gradually upon death/collection/despawning
- The missiles in Chapter 5 have more health, but move more slowly
- Added extra graphic/audio effects when missiles are missed or launchers are destroyed in Chapter 5
- Added a new NPC to Dunest Spaceport after a certain point in the game
- The starting point for Chapter 6 is now marked on your HUD
Enemies
- If Lucky Break is equipped, enemies have a VERY small chance of dropping new gold health/ammo packs
- Adjusted enemy AIs so they won't get stuck on platforms near hazards
- Certain types of enemies won't start moving until the first time they appear on-screen
- The final boss is now vulnerable to Nightmare's Stealth Attack (back strike) in the back of its head
- The final boss sits still longer after a body slam
- The final boss's claw attacks no longer hurt you after they stop moving
- Adjusted the minions that spawn in the final boss fight to be easier
- Fixed flying enemies moving too far vertically from their starting points
- Acid sprays and other projectils are now blocked by platforms
- Prevented Flyboy from attacking while stunned
- Killbots are now vulnerable *after* they attack, not before
Gameplay
- Health/item packs now go flying when dropped by enemies
Interface
- Redesigned the game's logo
- Redesigned the pause screen
- Added the Move List menu, accessible from the pause screen
- Fixed the spinning sword in the title screen not swapping out to reflect the last played character
- Redesigned the functionality of some toggles in Settings that have more than 2 states
- Adjusted the shape of several sprite font characters
- Adjusted the letter spacing of most on-screen text
- Added a player selector in the Arena and Challenge Mode menus
- The challenge mode selection menu now displays the total stars earned
- Arena HUD shows the time elapsed
- Updated the arena complete menu
- Arena highscores are now saved separately per character