Contested Space Playtest · published
0.9.3
New card effects (some general ones for every faction and some that are only available to specific faction cards)
Faction levels and rewards
Coop combat UI overhaul including viewing allied hands and stations (WIP)
Incursion overhaul
Additional Controller Support
Added some map animations
Selecting factions no longer skips the screen for choosing the faction
Stations in coop now mirror single player setup
Skip card reward button
Subfaction choice no longer skips the next screen
Limited-use core abilities no longer shows up as usable.
Autoend after buyback does not end turn
Regen Shield no longer missing from slot bonus display
Cards now use modified costs for abilities
Coop P2 softlock on event disagreements fixed.
Final boss overlap fixed
Act 4 now uses all map variants for glitching effect
Reroll option for card rewards, starts at 5 credits, doubles each time used permanently
Stations now show up correctly for allies (I hope, was a visual bug only)
Coop map button placement better
Players in coop can only play factions they personally have unlocked
Enemy HP now has ranges instead of set per act hp
Ally shields show on health bars
health bar breakpoint ticks correct everywhere
Shield now has a shimmer around affected stations that shatters on break (WIP)
Reworked starting markets
Added new card to starting deck for non-neutral factions that give 1 of it's faction points
Boss that does damage on card buy now closes the market if it dies from reflect
Copy code to clipboard now in lobbies, and the code should be the same across players
Fixed small issues with axiom cards
Removed 2 rare upgrades from act 2 starting bonus
Audio should now default to 50% correctly
Station cards do not reflect faction bonuses
tutorial now mentions autosave
Upgrade offers now stay consistent even if you put the card in the fleet and pull it back out (was actually fixed last update I believe, but I made some more changes on it thinking it hadn't been...)
0.9.3.1
More controller fixes
0.9.3.3
Additional controller work
Tutorial bug patching
UI fixes
Other misc bug fixes
0.9.3.4
Axiom final boss variants added with it's own unique ability
Boss merging animation and sfx added
Additional controller work
Polish and bug fixes
0.9.3.6
Fixed issue where it took multiple clicks/button presses to leave the manage fleet screen
Controller UI polish and fixes
Added reroll options to core power and deck card rewards
Added dimming for controller UI elements when controllers are in use
0.9.3.8
More tutorial patches
More controller UI and UX fixes