Contested Space Playtest · published
Reworked Decayed Currency to work similarly to decayed attack
Added unlocks to compendium
Player Buffs and Debuffs are underneath health now
Hovering a modifier choice now shows a tooltip
Market minimum not letting you leave when you are at the minimum on first try fixed
Starting relic and core power updates (Text only, not effects)
Relic damage bypassing shields
Explosive no longer applies to cores
Dead pay button on crash prompt hopefully fixed
Sensors/scry should now work on screen correctly
Reroll/skip margins fixed
No XP From defeat is fixed
Fixed stuttering (and if not, added monitoring so the logs will tell me exactly what went wrong)
Warning when going over incursion 20 that there are no benefits to do so
Order unlock screen by incursion number, and clump different unlocks together
Starting relics no longer are in the shop or as relic rewards
Shop now has manage fleet option
Slightly increased combat modifier spawn rate
Modal popups now show true damage, not base damage
Double crash other prompts no longer showing up
Draw on map with mouse enabled
Viewing allied board in coop at fight end no longer soft locks you
When the host dies, the enemy will continue to act
Modifiers are upgradeable
Shield shows value in popup now
Fleet management you can go under min deck size when building your deck
Pick one title added to rest node
Manage fleet ghost hover fixed
Debug deck is not available in demo anymore
Enemies now attack a random valid target, not just the one with the least hp
Credits shown on card rewards for reroll purposes
Don't warn again button works now for end turn ability warning
You no longer get an extra core power after the tutorial
Misc controller and UI/UX fixes