Double Envelopment · published
Hello everyone!
August has been a very, VERY busy month for Double Envelopment, and I am excited to share that I plan to release it to early access sometime next week!
MAJOR IMPROVEMENTS I'VE MADE--
UNIT STATUS SPRITES- All units now have a "Unit Sprite" above their heads/tops, that shows their current health and also shows if they are out of ammo/fuel! If the unit is resupplied, the out of ammo/fuel status is rescinded.
TANKS FLIP BACK OVER- Tanks will automatically right themselves if they flip over while controlling one!
NEW TEXTURES- Soldier textures have been improved with new backpack, armor, and camo textures for a more detailed look! Tanks also received a new texture, and the main grass texture has been updated as well!
LOCK-ON FOR HELOS AND JETS- You now have the ability to lock on to enemy aircraft when controlling a fighter jet or attack helicopter, and missiles you fire will follow those targets until they are destroyed or you cancel the lock on!
FULL-RANGE VOLUME CONTROLS- The pause menu now has volume settings for main volume and sound effects volumes!
THINGS I'VE FIXED
-Units not entering the nearest vehicle when ordered to do so.
-Fighter jets accidentally locking on to themselves in lock-on mode.
-Setting a good minimum and maximum distance for the camera to zoom in/out on a unit you are controlling.
WHAT'S NEXT--
There are still several things I'd like to finish up and improve on, but I am dead set on releasing the game sometime next week. If you have been following these updates, thank you, it means a lot that you are reading this. This will be my first game I've ever released and I hope at least some people will have fun playing it!
See you on the battlefield!
-Quinn