New feature: Time travel

  • You can now spend your offline time reserve all at once. The character lives through those hours at full speed and only the time actually lived is deducted: if it runs out of actions, the trip stops there and the rest stays in the reserve
  • The trip tells you why it stopped: no actions left, an obstacle your class cannot get past, or a duel waiting on your decision. You can also stop it by hand
  • When the trip ends you get the summary: time lived, rebirths, Life before and after, and how much each skill went up

Interface

  • The tooltip of each stat now updates live while you train, instead of staying on the snapshot from the moment it was opened
  • That same tooltip shows how much the innate has gone up compared to the previous rebirth, as a percentage
  • Small visual touch-ups across several interface panels
  • Linux: the fullscreen button crashed the game on machines with no GPU. The window is now handled by the system
Patch 1.0.6 · Necromancer Idle: The Endless Drain Demo patch notes · SteamPeaks