Harper and Lyre · published
This update delivers significant improvements to the tutorial experience, visual polish, and expanded testing flexibility for our QA team.
Tutorial Cave Teleportation Fixed - Resolved teleportation issues within the tutorial cave
Note Door Saving Improved - The first door activation now saves properly and displays correctly for players
Note Door Removal - The note door has been removed (effects implementation coming in future updates)
Pocus Token Testing Option - Added alternative Pocus tokens throughout levels, giving testers the choice to collect these instead of using the standard in-level transformation items
Landscape Reshading - Applied temporary landscape reshading for improved visual quality
Grass Coverage Enhanced - Added grass detail to the J-shaped areas of the map for better environmental consistency
Optimized Textures - Resized textures for better performance
Improved Grass Edges - Enhanced grass boundary rendering for cleaner environmental transitions
Landscape Remeshed - Continued terrain refinements
New Tutorial Music - Swapped the original tutorial music with a completely reworked soundtrack
Moving Pillar Repositioned - The moving pillar near Pocus's house has been moved back toward the wall
Streamlined Platforming - Removed unnecessary jumping content for better gameplay flow
Money Repositioned - Moved money from its previous hiding spot for improved accessibility
Share your feedback and connect with other testers: Discord:
https://discord.com/invite/qVNnvmTKeV
Thank you for helping us refine Harper and Lyre with every update!
The Harper and Lyre Development Team 🎵