The effect radius of an aura is now displayed for the selected unit
Selected aircraft icons now show their state: servicing, ready for takeoff, carrying out a mission, or returning to the airfield
Improved wheeled vehicle animations: wheels now turn with the vehicle and straighten when the turn is complete
A warning is now displayed when a replay desynchronizes from the original match
Bug Fixes
Reworked distance calculations for elongated units: attacks, targeting, pursuit, and interactions now account for the hull's actual position instead of its bounding circle
Shots at long ships and other elongated targets could be aimed beside the hull
Units could immediately drop an elongated target detected at the edge of their aggression range
The selection box could stop moving or remain on screen if the cursor entered the construction panel during selection
The cancel matchmaking button could remain disabled
After failing to join a match, the reconnect prompt could block the menu for up to two hours
After players left a custom room, the player's own slot could be identified incorrectly, causing kick buttons and faction selection to apply to another player
The selected unit's stats panel did not update after gaining or losing an aura or another effect
The match interface could stop updating when unit type data was temporarily incomplete
Some attack commands could trigger a game script error due to an empty entry in the unit data
The warning window for chat messages could cause the game to close
The chat warning window appeared editable, was difficult to read, and did not show the replay code for the relevant match
After a temporary service failure, the friends list could remain empty until the game was restarted
A game script loading error could incorrectly report corrupted game files instead of the actual cause