Melee units that slow cavalry now distribute their attacks more effectively among targets that have not yet been slowed
Armageddon mode has been completely removed from the game
Bug Fixes
If the store failed to load, the game could remain locked in the menu; you can now continue playing, and purchases will become available once loading is complete
After a player's defeat, their units and buildings with high regeneration could fail to be destroyed over time
During reloading, a unit's body could turn toward its target in jerky movements
An ability triggered by firing could cause the game to close when attacking a target beyond the map boundary
After reconnecting, effects on units could be applied incorrectly, causing desynchronization
The game could rarely close when a newly spawned unit disappeared
A network match could be interrupted by a rare error while game data was being transferred
Backspace and arrow keys did not work in some text fields, and mouse selection could become stuck
Balance
Wheel lock now reduces musket reload time by 35% instead of by one second and applies to all firing modes, including firing at air targets