SiegeBlock · published
This update greatly expands SiegeBlock's construction and formation systems while improving tutorials, interface readability, unit balance, visual effects, and stability.
NEW TUTORIALS
• Added a complete construction and advisers tutorial covering resources, builders, blueprints, queues, repairs, dismantling, priorities, and abilities.
• Added a practical tutorial for Roldan's purchased formations: automatic, defensive, offensive, and escort.
CONSTRUCTION AND FORMATIONS
• Expanded construction with temporary resources, quick blueprints, refunds, inspectors, garrisons, repairs, reconstruction, and dismantling.
• Improved walls, towers, turrets, siege engines, enemy construction, docks, and ships.
• Formation changes now immediately release obsolete targets, with revised defensive, offensive, and escort behavior.
INTERFACE AND ACCESSIBILITY
• Improved font and control scaling across resolutions and windowed mode.
• Enlarged upgrade cards and improved Headquarters product descriptions.
• Redesigned boss health bars, names, rank indicators, and tactical pause HUD.
• Achievement notifications are now more compact, and encyclopedia unlocks display relevant imagery.
UNITS, BOSSES, AND BALANCE
• Reworked the Corporal's animations and established a clearer visual reference for basic units.
• Balanced Berserker, Wizard, BattleMage, Necromancer, Assassin, and several special units.
• Cleaned up transparency, cropping, movement, and placement issues across multiple boss effects.
COMBAT LABS
• Added private special-unit and boss laboratories for controlled testing without affecting campaign progress or unlocks.
STABILITY
• Fixed the Play Again flow, first-run Easy mode enemy spawning, missing comic text calls, and numerous warnings.
• Improved dialogue input handling and repaired tactical pause behavior inside tutorials.
Includes 215 passing automated tests: 25 interface, 85 combat, and 105 construction tests.
Thank you for playing SiegeBlock and helping us improve the Early Access version.