New Features

  • There's a brand new sabotage system with 17 cards across five categories: destruction, disruption, finance, intelligence, and labour.

  • The black market menu lets you browse, buy, and manage sabotage cards to build your hand.

  • You can now control game speed with five settings (x1 through x16), and if your system can't keep up it'll automatically step down — in multiplayer, everyone has to agree on speed changes.

  • You can now demolish your own buildings, complete with particle effects and animated destruction.

  • Buildings are now clickable with an outline shader that highlights them when you hover.

  • A new notification panel shows game events with icons and visual feedback as they happen.

  • The finance sheet got a full redesign with detailed tooltips and proper transaction tracking.

  • The build menu has been redesigned with a floating bottom-left layout and category panels for quicker access.

  • You can now name your multiplayer lobbies.

Improvements

  • AI players now build consistently from the start of the game regardless of difficulty, with smarter adaptive behaviour replacing the old rigid profiles.

  • The labour system now uses reputation and sentiment mechanics so worker distribution feels more dynamic.

  • Financial line graphs are easier to read with better data visualisation.

  • Miner smoke effects now use GPU particles for better performance and nicer visuals.

  • Building tooltips have been overhauled with more useful info and a cleaner layout.

  • Cursor detection is more accurate so clicking on buildings feels better.

  • The lobby sync UI has been rewritten to show a single status line instead of polling constantly.

  • Network sync is now handled by a centralised queue which makes multiplayer coordination more reliable.

  • Sabotage cards now have rarity glows and badges so you can tell them apart at a glance.

  • Menus now have sound effects for interactions like opening, closing, errors, and confirmations.

  • Player tags above buildings now bounce when they update so they're easier to spot.

  • The market runs on threads now so it stays smooth even with lots of entries.

  • Resource entries now show their max inventory values.

  • Wages and building economics have been rebalanced.

  • General multiplayer stability improvements across all sync systems.

Bug Fixes

  • Demolition effects and animations now show up properly in multiplayer.

  • Fixed worker sync issues that were causing problems in multiplayer lobbies.

  • Buildings no longer go missing for players who join an in-progress game.

  • Fixed AI timeouts caused by thread task ID collisions.

  • AI players now have fallback options when their first building placement fails.

  • Player and AI colours now apply correctly.

  • Fixed construction icons not displaying properly.

  • Player tags now show up above HQ buildings like they should.

  • The profit tooltip no longer appears on HQ buildings where it doesn't belong.

  • Fixed auto-wage calculations giving wrong results.

  • Fixed the market controller getting into a bad state after reverting changes.