Changelog:
- Improved sky quality: added Clouds and Stars* (night time only)
- The day and night transition is now more gradual
- Improved gameplay elements in the campaign
- Fixed game-breaking bugs at the chapter 3 final boss (Watch out for the loot chest that spawns after killing the boss!)
- Fixed other issues that may've occurred when saving and loading checkpoints
- Fixed the broken stairs which hindered the entrance to the chapter 2 church
- Subtle improvements in cutscenes
- Increased mouse sensitivity
- Slightly different camera angle in the third person view
If you encounter issues after loading an old story mode checkpoint, I suggest you start a new game.
Feel free to report any other issues you encounter.
Expected features in the upcoming feature update v0.7.0:
A thrilling wave-based survival mode with three different environment arenas, each with different gameplay aspects, enemies and strategies. Get Zruk coins in return!
Option to inverse mouse controlsRedesigned menusNew cinematic Intro when launching the game for the first time