Boom Die Repeat · published · build 21944573
This one is a chunky update with lots of polish, fixes, UI improvements, and general chaos enhancements. Basically, everything you all yelled at me about is now either improved or quietly crying in the corner because it has been fixed.
See exactly how your run went when you die. Your failures have never looked so good.
The health bar now shakes and drains in a readable way
The mutation bar pulses, vibrates, and screams “Hey pick an upgrade already”
Clearer feedback means less confusion and more mutating
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Explosions now feel like they were designed by someone who truly appreciates chaos. Bigger flash. Bigger crowd clearing. Bigger smile on your face.
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Elemental effects are more satisfying than ever. Bullets bounce and chain elemental effects across multiple enemies. Fire, electricity, explosions, freeze - watching the chaos unfold is pure satisfaction.
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Everything polished and usable
Better layout, consistent styling
Feels like it belongs in the game now, not a leftover prototype
Enemy health feedback fixed and consistent
Enemy spawns and behaviors polished
Crates and barrels now visually stand out
Loadout cooldowns and durations balanced
Elemental upgrades tested and cleaned up
Tons of screens fixed for various resolutions
Better clarity around coins vs exp
Death screen now shows cursor again
Map buttons disabled until functional
Improved reload indicator
Prologue images now clickable instead of auto scrolling
Cheerleader rebalanced
Football player collision and dash logic fixed
Nest behavior corrected
Zombies less confused and more murder focused
FPS capped and VSync behavior improved
Weather and day cycle tuned
Version number added for debugging
Save slot confirmations added
Alt tab now pauses properly
More polish is coming based on your feedback. Keep sending it. You all are honestly helping shape the game into something special.
Thank you for playing and mutating.