Update Notes for June 25th

Exo Rally Championship · published

Online Rally

  • Added an online rally browser with Popular, New, and Friends filters.
  • Added Public/Private visibility when creating online rallies.
  • Custom, player-made stages can now be added to online rallies.

Graphics, Input & Controls

  • Added XeSS upscaling support.
  • Fixed FSR3/upscaler selection issues.
  • Added experimental H-pattern shifter support, with direct bindings for gears.
  • Added per-vehicle wheel force feedback intensity overrides for UTV, EXO4, EXO6, and Miner.
  • Changed Lunar shadows to a softer setup to reduce flickering and jagged shadow artifacts.

Audio & Vehicles

  • Remixed vehicle audio and added new UTV engine sounds.
  • Restored Dhool ambience.
  • Slightly improved vehicle engine audio falloff distance.
  • Reduced the volume difference between first-person and third-person vehicle audio.
  • Burst wheels on gravel now sound better and less repetitive.
  • Tuned the New Earth UTV setup to reduce nose-diving.
  • Tuned New Earth UTV suspension and ride settings.
  • Added sponsor logos to UTV and Miner.

Gameplay & Fixes

  • Series rules are now customizable and no longer locked to difficulty tier, including damage, drone survey, and restarts.
  • Disabled checkpoint, start gate, and final gate orb colliders so they no longer occasionally rip rover arms off on contact.
  • Fixed a rally progress bug where watching the replay after a race-ending incident could break series progression.
  • Race-ending incident handling now avoids double stage completion when retries, replays, and missed stages overlap.
  • Driver profile saves now use a temp/backup write path and can recover from backup if the active profile is missing or unreadable.
  • Service screen labels now localize and swap fonts correctly, including the no-service system report text.
  • Fixed a donut checkpoint that was inside a tree on Dhool / ARC UTV Series, Stage 1.