Update #38

Dead Event · published

  1. Changed the Crystal Cave dungeon to PVPVE other players can enter the dungeon now and the monsters respawn every 2-5 mins I made this change because there was a issue with colonies saving on a instance based map so its changed to this for now. This is a workaround for now that might become permanent if liked. I think this is a healthy change because there's no warping time anymore either. The only reason I didn't do just PVE with other people coming in because players will camp the dungeon so since PVP is enabled you can kill them.
  2. Changed the shadow resolution to be more crisp.
  3. Increased the shadow distance to see shadows in the distance.
  4. Toned down the black outline slightly.
  5. Lowered natural movement speed per level on prowler from 0.0005 per level to 0.0001 per level because of the recent max level increase from 1000 to 32000.
  6. Lowered vitality stat from 250 to 100 per level because of massive armor gains from new gear and bonus stat gain to vitality from bonus points.
  7. Fixed monster spawning locations/farm spots timer per spawn from 300 to 5 seconds.
  8. Raised the Snek size per level slightly.
  9. Raised max Enoki Mushrooms stack from 1 to 2 and fixed a bug with damage over time.
  10. Increased stamina loss when sprinting from 5 to 8.
  11. Reworked and fixed a bug with Fungus Forest Spirit it now gives a buff while active to the player.
  12. Updated creature attribute UI.
  13. Updated armor skill and item UI.
  14. Fixed a issue with Haalk Demonic Scales passive not displaying.
  15. Completed some backend work.
  16. Changed the hitbox on the dungeon Sorceress not sure if its hittable or not now let me know if not.
  17. Fixed Santa quest.