Ice Chomp: Bite the target dealing damage and freeze it.
Frozen Scales: Make your scales tougher and more deadly.
Burrow Underground: Hide inside the ground able to move but cant attack or use items/skills.
Glacial Evade: Gain a large amount of evasion for a period of time.
Reach: Reach and bite the target stunning it.
Update Notes:
Fixed an issue with Steamworks.
Fixed an issue with Clamper flame not showing.
Fixed the attack range gain per level.
Fixed an issue with hitting selected targets.
Fixed creature collider increase per level to prevent falling below the map when logging in.
Fixed Crystal Sorceresses having too much armor.
Changed start positions to prevent falling below the map when logging in.
Smashed a bug that made attack range off when higher level.
Smashed a bug with growing to a higher level and the collider changing causing falling under the map.
Smashed few bugs on the backend, sorted some code.
Smashed a bug that made day and night not sync with other players.
Created a safety net below all maps and dungeon to prevent death if you fall.
Buffed the Crystal King Boss to be harder.
Adjusted mushroom skills hitbox.
Adjusted lighting to not be so dark.
Reduced the Rat Mugger attack speed from 3 to 1.5.
Buffed Ice Goblin with health and damage.
Wulv base HP changed from 500 to 200 and 250 to 100 per level.
Buffed purple and blue crystals health so you get more crystals.
Doubled the collect crystals quest requirements and rewards.
Added a second main boss to Crystal Cave ~ now there's a blue and purple crystal boss to match the theme. Thank you to Astra for the suggestion.
Moved around some objects in the dungeon to avoid exploit spots.
Added the word "Passive" in the title of all passives not to confuse new players.
Increased base movement speed when walking and sprinting.
Changed all skill level requirements from 1-10-25-50-75-100 to 1-25-50-100-500-1000.
Buffed Clamper base vitality gain per level from 1 to 10 per level, base HP from 600 to 1000 per level, added 1 pain armor per level, in return lowered the base block rate from 0.05 to 0.01 and block damage rate from 0.05 to 0.04 I made this change to increase the damage and make it a little more tanky but not overpowered.
Corrected some typos.
Removed the compass due to issues but creatures shouldn't use it anyways instead added a map button in-game for reference for now until I add a minimap.
Removed Crystal Sorceress from the dungeon as a monster, it now only spawns from the boss.
Item changes:
New dungeon item set for DPS "Predator Set"
Added Elemental Stone weapon to Goblin Trader for Tremor.
Nerfed armor on dungeon items by 1/2.
All dungeon weapons now cost crystals to mutate.
Moonlight Dream now gains block rate and damage per level.
Nerfed life leech rates on Cursed Skull base by 1/2 and per level by 1/3.
Buffed Alkazair's Crystalized Flame experience rate gain, gave it most stat types in the game to be well rounded for all creatures.
Reworked Sinister Strike to give more damage overall and movement speed +0.1 per level.
Reworked Void Blades to be more viable while not being overpowered.