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Dead Event
Patches
Update #41
Update #41
Dead Event
· published
20 Jun 2022, 01:54 UTC
All news
Read on Steam
Update #41
Fixed creature attack range, no more hugging monsters and other players to attack them.
Fixed loud sound upon entering Crystal Cave dungeon.
Fixed issue with gravity for Tremor.
Raised the general size of all creatures per level.
Changed all shadows in the game to two sided to not show the model bones in the shadow anymore.
Removed the black comic style outline around the graphics.
Removed toon graphic shaders and textures.
Changed to HD graphics.
Changed around some monster spawn points to make the world feel less empty.
Added 2 more alien invasion locations.
Adjusted "Armor Breaker" to now have a chance to apply based on its level and made sure it works for players and monsters.
Adjusted Crystal King bosses to do less damage but be more tanky in return.
Adjusted Titan Set a bit was just giving too much armor and block making PVP against it impossible.
Adjusted Tremor skill Burrow Underground to be 10 second duration at max level.
Adjusted Tremor Burrow effect.
Raised size of all creatures.
Increased size of the creature preview in the creature creation screen.