
Caves and Holes Map Expansion, New Content, New Items, New Monsters, Fixes, Balance & More!
Thank you for your patience as I work on this project!
Happy creature growing!
New Content:
- Added new pack Clover Pack part of the Leaf Set.
- Added details to the map & polish.
- Expanded the map size in depth multiple ways.
- Added 1 Cave on the map.
- Added 3 Underground Cavern Holes on the map.
- Added new spawn area for low levels north of spawn level 1-20.
- Added new overworld monster - Strike Bot Elite.
- Added new Monster that is located in the caves and cavern holes- Giant Worm Boss.
- Added new Monster that is located in the caves and cavern holes - Poison Spider Elite.
- Added new Harvestable item that is located in the caves and cavern holes - Dream Mushroom.
- Added new mutation items Spider Web, Frozen Spider Web, Poison Spider Web.
- Added new top item: Worm Head Drops from Giant Worm Boss
- Added new Cosmetic Hat item: Miners Hat Drops from Spider Queen and Giant Worm Boss
- Added new Cosmetic Skin item: Red Metal Skin Drops from Giant Worm Boss (I have a green and yellow version of this skin coming in later updates)
- Added new Set Items - "Lurker" These items drop from elite monsters.
- Lurker Core(Body)
- Lurker Mind(Top)
- Lurker Claw(Rune)
- Lurker Vorpal(Addon)
- Renamed Tail slot to be called Exo slot.
- Added new Creature Specific Exo slot gear with skill rolls -
- Kings Toad (Clamper)
- Fury Tornado (Tremor)
- Exo Coating (Vespid)
- Nature Fusion (Fungus)
- Apex Hunter (Wulv)
- Poison Spline (Fleeir)
- Element Harmony (Prowler)
- Devious Tail Tip (Snek)
- Prime Core (Skitter)
- Nasty Juice (Roo Rat)
- Eternal Shift (Haalk)
- Evil Extremity (Scorpoid)
- Void Tail (Serpenn)
- Planetary Tail (Koh)
Skill rolls for Exo gear are much lower rate than weapons.
For example look at the apply rates below,
Weapon skill rolls:
1st skill -> 60% chance to apply randomly 1-100 points
2nd skill -> 50% chance to apply randomly 1-100 points
3rd skill-> 40% chance to apply randomly 1-100 points
4th skill-> 30% chance to apply randomly 1-100 points
5th skill -> 20% chance to apply randomly 1-100 points
6th skill -> 10% chance to apply randomly 1-100 points
Exo gear skill rolls:
1st skill -> 6% chance to apply randomly 1-25 points
2nd skill -> 5% chance to apply randomly 1-25 points
3rd skill-> 4% chance to apply randomly 1-25 points
4th skill-> 3% chance to apply randomly 1-25 points
5th skill -> 2% chance to apply randomly 1-25 points
6th skill -> 1% chance to apply randomly 1-25 points
General Changes:
- Increased base inventory storage space from 30 to 50.
- Increased personal bank storage space from 100 to 300.
- Increased colony bank storage space from 100 to 300.
- Changed Stamina Stat Stamina Recovery from 1 to 0.01 per point.
- Changed Stamina recovery on water from 250 to 10 per tick.
- Corrected some spelling errors.
- Corrected some tooltips.
- Removed some random floating grass..
- Changed Goblin Trader Dust Gold cost from 500 to 1000.
- Buffed Hide In Shell Burn Damage.
- Buffed Deep Roots Stats overall.
- Lowered Void Blade dexterity scaling from 0.1 to 0.02.
- Changed Meteoroid from giving 2 to 1 Blue dust.
- Added Movement Speed to Quick Step Addon.
- Switched Nature addon to be Elemental instead of Pain.
- Switched Soul Spikes and Shadows Soul to give Paranormal damage.
- Increased the size of Vespid slightly along with its hitbox.
- Increased the loot corpse drop time from 8 seconds to 30 seconds before it disappears.
- Removed Nest crafting for now since it doesn't serve a useful purpose.
- Removed old resistance values from Astro Set.
- Lowered Pitchfork HP leech rates.
- Increased Lifesteal Artifact HP leech rates.
- Added new ambient sounds.
- Bosses now drop up to 5 items instead of up to 10 except Golden Spor stays 10.
- Increase Kingler World Boss drop rates so that he doesn't drop nothing at times.
- Lowered Kingler World Boss Armor.
- Increased difficulty of both Crystal King World Bosses and JoJo.
- Added idle sound to JoJo so he can be heard from far away so you will know he is spawned and where.
- Increased the monster and player view range to be in range of the looking distance - this effects server and latency performance, the more monsters and players you can see in the distance = the more lag overall for everyone so I don't want to set it too high. The new setting is good because you can see anyone in a normal view distance without lag. This new view seems to be the max I can go before it starts to lag.
- Removed Vignette from post processing (black edging around the screen) so that the game graphics are more clear. There wont be a pixelated circle around your creature anymore making the game graphics better.
- Increased Haalk HP per level from 6 to 250 and its HP regen from 0.001 to 100 per level, buffed its skills slightly.
- Doubled the amount of exp Aliens give.
- Increased leveling exp tree difficulty slightly by 1/4th.
- Switched Toxic slash and Toxic Bite Stinger to give Toxic Damage.
Bug Fixes:
- Fixed Human spawn from glitching out.
- Fixed a mysql syntax error that caused server crashing.
- Fixed fire monsters only dropping volcanic rock.
- Fixed Human Car clipping.
- Fixed Crab Spawn point.
- Fixed Spawners up to work better.
- Fixed Haalk final skill stun.
- Fixed Haalk inferno effect.
Skill Changes:
- Changed Roo Rat final skill to "Rat Boon" Buff yourself and nearby allies with a buff for Movement speed, HP Leech, Stamina and HP recovery. (Stackable)
- Changed Fleeir Toxic Sting Skill from doing weapon damage to doing more toxic damage flat instead.
- Removed cooldown increase from Fleeir Fly Fast skill.
- Buffed Spirit Wulv Skill.
- Changed Fungus Call Forest Sprite skill to no longer buff it now shoots a ranged projectile at your target.
- Balanced Colony skills to be in line with current numbers.
- Balanced values on Skitter Heal Herd skill.
- Balanced values on Blessing skill.
- Added a stun to Scorpoid Deadly Sting Skill
- Lowered Snek Toxic Blood Passive Crit Damage from 0.02 to 0.015 per level.
- Increased damage on Koh Offspring and made it so that more spawns at once at higher skill levels.
- Increased Serpenn Dash skill duration base and per level and made it so that for every 100 levels it lowers in cooldown by 10 seconds.
- Buffed all summons HP and damage overall.