0.72.55

Wicked Engine · published

- volumetric cloud map supported in raytraced effects, reflections and improves main camera cloud denoising
- environment probe view distance can be configured and custom LOD will be computed for each envprobe
- ocean will be rendered to environment probes
- emitted particles can cast shadow even in shadow map mode now
- added gaussian splat import and rendering
- GPU sort changed to radix sort: improves performance for multiple systems
- optimization for terrain physics (by @nxrighthere )
- editor: LOD delete, undo for mesh geometry operations, remember profiler window size, transform tool size can be configured, log button visual improvement (by @nxrighthere )

0.72.55 · Wicked Engine patch notes · SteamPeaks