Doomwalker Early Access v0.2.0 and v0.2.1 update notes

major update

Doomwalker · published

Due to massive changes in gameplay, world design, and user experience, it is highly recommended that you delete your save file and start a new game if you have already downloaded and played the game prior to the release of v0.2.0.

General

  • Level Cap: 30
  • The world now has cliffs and more diverse foliage!
  • Enemy AI has been improved.
  • General in-game performance has been massively improved.
  • Many abilities that enemies can cast have been reworked.
  • Unlocking a new fast travel location now has an updated visual.
  • Added an adjustable FOV slider to the settings menu.
  • Added an "Unstuck" button to the help menu.
  • Added new tabs to the Help menu: Equipment, Currency, Talents
  • Most of the player UI has been completely redesigned and updated for visual clarity (still WIP).
  • Fixed an issue where the wrong quests were unlocking after turning in a quest.
  • Fixed an issue that caused certain bosses to be treated as normal enemies.
  • All in-game music has been upgraded, enjoy.
  • Fixed an issue where sometimes the player questlog and hotbar would not save/load properly.
  • Fixed an issue where the audio was not changing correctly upon entering or leaving dungeons.

Improved Tutorial Experience

  • The new game tutorial experience is now more in-depth, and introduces the player to boss combat and the in-game menus.

Ability Reworks

  • Kiriotoshi
    OLD: 3x damage to a single target.
    NEW: 2x and cause shadow energy to explode for 1x damage to all nearby enemies after 1 second.

New Zones

  • Forgotten Grove (Tutorial)
  • Decimus Arena has been redesigned.

Gatherables

  • There are now gatherable items to collect in the world!
  • Be on the lookout for items on the ground, they might lead you to powerful treasure...

Quests

  • Tons of new quests have been added to the world! (46 --> 67)
  • Most existing questlines have been expanded upon or have been reworked.