Demo v0.1.3

United Heist: Facility Zero · published

Patch Notes

Version 0.1.3

Gameplay/Visual changes:

  • Added a new secret Achievement.

  • Adapted colors of Generator icons from "#F6BD16" to "#B1C0FF". (Thanks @Taliko from Steam)

  • Improving performance by decreasing many textures to 1K from 4k. This reduced the used gpu memory by alot.

  • Add buttons to restart the game from beginning and from last checkpoint to the in-game help menu.

  • Sync collision with animation for the breachable door. (Thanks @PS | Sl1me_y from Discord)

  • Sync collision with animation for the thief sand elevator. (Thanks @PS | Sl1me_y from Discord)

  • Renamed "Voices" to "NPC Voices" to reduce confusion.

  • Add Text Labels to the generator instruction table.

  • Add Symbol to pit to show directions.

  • Add a third color to the pit way back. This will show the fields that are always on.

  • When a zone was not able to load, retry up to 3 times to make sure it loads without any problems. This scenario should never happen, but did. therefore we have now a fallback.

  • Add own voip solution text.

  • Improve battlefield central dark room.

  • Continues with development of further puzzles which are not part of the Demo, but may inpact the size of the demo since new Assets were added.

Bug Fixes:

  • Fix a bug where the plaforms in the pit would not go up when pressing the second button too fast. (Thanks @PS | Sl1me_y from Discord)

  • Wrong translations were adapted.

  • Fixed some errors of leaked memory on closing game.

  • The game was trying to load an asset which did not exist yet. This has been removed.

  • There was a bug where you were able to put in multiple bottles into the generator. Now you will remove the old bottle once you try to put in a new one. (Thanks @Taliko from Steam)

If you have any feedback or bugs, please report them in the Steam discussions or on our Discord. We can make the game better together :)

Have a nice day.