Playtest Update pt13

百年征战 Playtest · published · build 25244309

VISUAL EFFECTS OVERHAUL

- Iron Chain: reworked chain link effect between bound units.

- Holy Shield & Fire Shield: new sphere shield visuals; Fire Shield flames refined.

- Cloud Shield: refreshed looping effect.

- Lightning Bolt: new flash and ribbon effects.

- Heal & Persistent Heal: improved cast and looping visuals.

- Wind Fury: new vortex and ribbon effects on cast and while active.

- Haste (Move Fast) & Slow (Move Slow): new wind ribbon visuals.

- Wall of Fire: reworked flame effect.

- First Aid Tent: healing now shows a visible link between the tent and the unit being healed, plus a tent glow.

- Elemental Resistance (Fire/Water/Air/Earth): new resistance shield effects.

- Elemental Vulnerability (Fire/Water/Air/Earth): new vulnerability mark effects.

- Physical Resistance: new shield effect.

- Fixed a noticeable stutter caused by effect pre-warming at the start of battle.

BATTLEFIELD

- Hex ground textures are now sampled in world space, so terrain reads as one continuous surface instead of per-tile discs.

MAP & UI

- Map brush: choose your brush color, and clear all strokes with one click.

- Level-up panel: right-click a skill to view its full-size icon.

- Polished the spell specialty tooltip in the hero profile.

BALANCE

- Reduced the cost of the morale-lowering spell card.

OTHER

- Fixed a stats issue where daily active players were not counted across game versions.