Rise for the Fight Pre-Beta 1.2 Out Now!

Rise for the Fight · published

Hello everyone.Sorry for my hiatus. I've been drained lately and haven't had much motivation to do much of anything. It really is difficult dealing with it, but I gained enough motivation to work on a small patch update. So with that said, here's the changelog for Pre-Beta 1.2:

GENERAL ADDITIONS / CHANGES:

- Brought back Game Mode: Pandemic! No starting infected, and every man for himself. First to 30 within 3 Rounds or No Survivors to win.

SANDBOX ADDITIONS / CHANGES:

- Increased Blunderbuss Damage from 40x50 to 50x60.

- Decreased Blunderbuss Spread from 100% to 90%.

- Decreased HMG22 Damage from 20 to 10

- Decreased HMG22 Shield Damage from 20 to 10.

- Increased HMG22 Fire Rate from 12 to 18.

- Converted FRAYR-G1 from Full-Auto to Auto-Burst, with 5 rounds per burst.

- Decreased FRAYR-G1 Starting Mag Capacity from 45 to 40.

- Vaulted BMR4 from use in current sandbox.

- Increased PR5 Fire Rate from 5 -> 12, to 6 -> 12.

GAME MODE CHANGES:

- Decreased Max Rounds for all Infection modes from 3-4 rounds to 1 round. This does not apply to Pandemic.

- Vaulted Fest-Infection from Player VS Player.

- Vaulted Blunderbrawl from Player VS Player.

If you missed the previous patch update, here's a basic summary of it:

  • 🧑‍🤝‍🧑 Steam Lobbies

  • 🏆 Kill Trophy update

  • 🔫 Sandbox changes

  • ❤️ Quality of Life changes

You can read the full patch log here: I am hopeful I can work on a bigger content update soon, but for now, if you have any suggestions please do let me know. I'd greatly appreciate it.

See you in the fight!
-Reece

Rise for the Fight Pre-Beta 1.2 Out Now! · Rise for the Fight patch notes · SteamPeaks