Rise for the Fight: Early Access / PreBeta 2026.2.0a Out Now

Rise for the Fight - Early Access · published

Hello everyone.

I am releasing a patch update for the game. This patch mainly consists of Sandbox changes and rebalancing. Here are the changes made:

SANDBOX CHANGES:

- Decreased DSG4 Fire Rate from (3 -> 7 RPS), to (3 -> 6 RPS).

- Decreased DSG4 Shield Damage from 20x10 (20 Damage each pellet), to 10x10 (10 Damage each pellet).

- Increased FRAYR-G1 Headshot Damage Multiplier from 2x to 5x.

- Increased FRAYR-G1 Damage from 10 to 20.

- Decreased HR4 Shield Damage from 100 to 50.

- Increased HR4 Headshot Damage Multiplier from 2x to 5x.

- Increased P13 Shield Damage from 30 to 50.

- Decreased P13 Damage from 30 to 25.

- Decreased P13 Fire Rate from 6 RPS to 5 RPS.

- Decreased P13 Magazine Capacity from 14 to 12.

- Changed P13 Ammo Upgrade Tiers from 7/7/7 to 6/6/6.

- Decreased SG3 Damage from 20x20 (20 Damage each pellet) to 20x15 (20 Damage each pellet).

- Increased SG3 Mag Capacity from 6 to 8.

- Decreased SR76 Shield Damage from 200 to 150.

- Increased SR76 Headshot Damage Multiplier from 2x to 3x.

- Added a "Headshot Penetrates Shield" value. If enabled, it will allow headshots to deal additional shield damage with the Headshot Damage Multiplier. This will be applied to the HR4 and SR76.

- Updated Weapon Damage Falloff. Now when you reach the falloff value but don't exceed triple that value, damage will be reduced to 75% total damage, however, if it exceeds triple, it will be further reduced to 50% total damage.

- Decreased All Weapon Dropoff values. Here are the new values:

* Pistols: 15
* Plasma Weapons: 20
* Shotguns: 5 for DSG4 and SG3, 8 for DBS.
* SMGs: 30
* Rifles: 50
* LMGs: 75
* Snipers and Marksman (includes HR4): 100
* Melee Weapons: 10 for Sacred Sword, 15 for Sacred Spoon (Same as weapon range, UNCHANGED)

- Increased Shotgun Movement Multiplier from 0.8x to 1.1x

- Increased Plasma Weapon Movement Multiplier to 1.1x.

- Increased Melee Weapon Movement Multiplier from 1.2x to 1.25x.

BUG FIXES:

- Fixed Damage Inflicted adding health damage instead of shield damage for the aggressor if the victim has shield.

See you in the fight!
-Reece