Rise for the Fight - Early Access / Switching to Vulkan

Rise for the Fight - Early Access · published

Hello everyone.

As some of you already know, Rise for the Fight suffers from performance issues, especially on Windows, and devices with lower end hardware. This game runs on DX11 for Windows, Metal for macOS, and OpenGL Core for Linux.

Starting with PreBeta 2026.2.1, Rise for the Fight will be adding Vulkan Support as the primary API for all devices, with the exception of macOS, as Apple Silicon does not support Vulkan.

DX11 for Windows and OpenGL Core for Linux will be used as backup APIs. This means if you have hardware within the last 13 years, you can expect a performance boost.

I'll have more details on the next update soon, so do expect another update in the coming days.

-Reece