Patch 1.1.0

ANIWARS: Call of the Void · published

Quality of life and UI

  • Added range preview for unit abilities via hover + [CTRL]. Should help with some of those nasty knock out deaths ;)

  • Improved unit movement highlight accuracy. Sometimes inaccessible tiles were highlighted in white.

  • Made it possible to move multiple steps at once while interacting with the Scenario Map, instead of having to move zone by zone one step at the time.

  • Commander ability side buttons now show up 5 turns before coming off cooldown and play an animation, plus a sound effect when they are ready to be used.

  • Recruitment name box is now prefilled with a random name to make it faster for people who dont want to come up with names.

  • It's now possible to rename units by clicking their names inside the Armory.

  • ESC now closes the Recruitment name box (if open) instead of the whole Recruitment window.

  • Added tooltip when hovering Rogue units inside Recruitment.

  • Added tooltip when hovering Boss locked counter text.

  • Added tooltip when hovering Alert Level text.

  • Added "coming soon" tooltip on unavailable commanders. Sorry for the confusion.

Gameplay and Balance

  • Alert Level now only increases when completing a battle. This is largely to make it be more consistent with how other mechanics work and make it less confusing.

  • Alert Level maxes out at 3 instead of 5, each stack increase enemy commander power by 8 up from 5.

  • Soldier's Guard no longer expire from damage sources that are not a direct attack.

  • Guard can now be applied to other allied units.

  • Guard now gives +10 DEF and scales with Ability Power.

  • Assassin's passive, Isolation now trigger retaliation break.

  • Assassin's ability, Stealth Grenade now also gives +20 Ability power and scales with Ability Power.

  • Increased Stealth Grenade cost to 15 from 10.

  • Akimbo's ability, Bunny Jump now scales with Ability Power.

  • Increased Railgunner's ability, Piercing Shot damage from 30-40 to 35-45.

  • Increased Rocket's ability, Catastrophe damage from 25-45 to 35-50.

  • Increased Sniper's ability, Ticker Mine damage from 40-50 to 55-65.

  • Increased Ticker Mine cost to 15 from 10.

  • Medic's ability, Patch Up damage increase buff now scale with Ability Power.

  • Increased Patch Up healing from 25-35 to 30-35.

  • Increased Patch Up Cost to 20 from 15.

  • Increased Mercenary's ability, Bola Shot damage from 15-20 to 20-25

Music

  • Added deadly battle music.

Bug Fixes

  • Fixed a very rare bug where units got duplicated after a battle. (Credit to Jamma)

  • Fixed stat display bug when reordering items on a unit inside the Armory.

Misc

  • Updated Windup Scrapgun description.

  • Shield Charged System (item) buff now stacks.

  • Pleasant Perfume (item) now gives 20 ability power, matching the description.