Patch Notes | 16.09.2025

Atomfall · published

Fixes

General:

  • Improvements to AI behaviour to both enemy and story characters.

  • Various animation fixes and enhancements.

  • Amendments and improvements to the game’s UI and inventory screens.

  • Numerous texture improvements throughout.

  • Fixes to lead tracking where required.

  • Reduced character, weapon, item and AI clipping against environments.

  • Kicks will now cause the expected flinch reaction on a successful hit.

  • Improved dialogue timing and flow.

  • Quest notifications will no longer appear repeatedly at the top left of the screen every time the game is unpaused.

  • The Club, Mace, Police Truncheon, Cricket Bat, and Spiked Club will now generate blood VFX when striking enemies.

  • Spore Mines are now correctly detected by Prescience or Attunement abilities before unfurling.

  • Blood splatters are now correctly generated on enemies or bodies when hit or shot.

  • Scrolling through a trader's inventory will now no longer incorrectly skip from item 1 to item 6.

  • The map will no longer refresh unnecessarily when selecting a different region.

  • The 'Unequip' option will now function as expected when selecting 'More Options' on the Torch, Metal Detector, or Signal Redirector.

Quest Specific Fixes:

  • Fixed an issue where ending cutscenes for Joyce Tanner and the Wicked Isle Poison Abbot Head would not trigger on PS4.

  • The Exfil Camp will no longer become hostile while the "Escape with Captain Sims" objective is active.

  • When received from Bill Anderson, the Lee No.4 can no longer be upgraded more than once in the player’s backpack.

  • Fixed an issue where important items, such as the flask in Wicked Isle, could disappear if there wasn’t enough inventory space at the time of acquisition.

  • The player can now progress as expected after dropping the offering given by Mother Jago for the Speaking Cave.

  • After Bill Anderson drinks the flask and becomes Prior Ignatius, his name will no longer incorrectly display as “Bill Anderson” when highlighted.

Location Specific Fixes:

Slatten Dales

  • A torch can no longer be seen floating in the Slate Mine Caves.

Wyndham Village

  • Using the Decomposition skill on AI in the Village will no longer result in villagers becoming hostile.

  • Villagers will no longer become hostile after the player kills Billy Gorse.

Casterfell Woods

  • An Atomic Battery is now no longer placed incorrectly within a wall in Casterfell Woods, preventing the High Priestess to walk through the wall to interact with it.

  • A Storage Junction Box is now no longer missing in the data storage area of the Dam in Casterfell Woods.

Windscale Plant

  • Thrall will now follow the player as expected from the broken platform near the hammer plant in the control room of the Windscale Plant.

Midsummer Isle (Wicked Isle Story Expansion)

  • A fuel cannister is no longer misaligned and floating above the ground near a rack in the Flooded Cellar.

  • Fire VFX is now present in the bonfire located in the camp at the crossing area to the Chemical Testing Bunker.

  • The player will no longer fall through the map after boarding the boat on Midsummer Isle to return to Wyndham Village.

  • The player can no longer kill a Feral through a closed glass door using a melee weapon in the Chemical Testing Bunker.

  • Grove Druids will now approach the player as expected when entering the wooden tent after combat engagement near the rear entrance of the Abbey’s broken building.