Entropy : Zero -- Patch 1
Entropy : Zero patch 1 is now live. Here is the list of changes:
- Fixed an issue with Metrocop affinity during the intro sequence.
- Fixed a player clipping issue in chapter 1.
- Fixed an issue with the battery puzzle in chapter 1.
- Fixed an issue with friendly cops attacking Manhacks in chapter 2.
- Fixed a player clipping issue in chapter 3.
- Fixed an issue with a level change brush not activating in chapter 3.
- Fixed an issue with Vorts getting under the final arena in chapter 4.
- Fixed an issue with the final boss being disintegrated by AR2 orbs in chapter 4.
- Fixed an issue with cubemaps in chapter 4.
- Fixed an issue with builds not accepting the correct node graphs for release.
- Changed AZ_C3_1 - Zombies no longer respawn after the initial onslaught.
- Changed AZ_C3_1 - Lowered the amount of zombies for the onslaught.
- Changed AZ_C3_1 - Added a new area and simple puzzle for the crank.
- Changed AZ_C3_2 - Added latent Stalkers which assist the player.
- Changed AZ_C3_2 - Added more ambient lighting.
- Changed AZ_C3_2 - Zombies will try to prioritise the player over the Stalker.
- Changed AZ_C3_2 - Removed problematic barnacles.
- Added - Updated textures for car and truck models.
- Added - Updated texture for the AR2 viewmodel.
- Added - Tweaked difficulty and added new choices in the options window.
- Added - New menu screen for later chapters.
Difficulty
Entropy : Zero is meant to be challenging. The difficulty has been tweaked further to give you an easier time playing on Easy and Medium. However, you should still expect a challenge.
The future of Entropy: Zero
I’d like to consider some extended play for Entropy : Zero in the form of missions or deployments. This would give players a peek into the life of Bad Cop before the events of the mod story.
I will be optimizing the mod for lower-end machines. At the moment cubemap issues can be caused by using low graphics / DX settings or by disabling HDR. This will be rectified in a future update.
I would also like to consider adding achievements.
I have no set release or timescales planned for these inclusions right now, but I'll get there!
Please continue to give me feedback.