0.5.0 Pre-Underwater Update!

major update

Sunken Engine · published

Greetings from the docks of Blackreef,

We've been quiet since the Gulcemal Update and for good reason. This update focuses on rebuilding the game's foundations: visuals, mechanics, optimization, and the sea itself. Everything here is groundwork for what comes next.


Visual Overhaul

Most of the game's assets dated back to the demo and early access period. We've reworked them from scratch: better optimized, more consistent with the game's tone, and significantly more polished. All ship entry points have been redesigned, which also eliminates most of the old movement restrictions around boarding. Two new vessels have been added alongside new customization options for the workshop and office.


The Sea and What's Beneath It

The ocean has been completely rebuilt. It's more realistic, more optimized, and now includes underwater visuals. It's also connected to a new wind system and a Calendar System (find it in the shipyard, right of the fireplace). Wind speed and direction now visibly affect the waves in real time. This system is also the direct foundation for the upcoming Underwater Update.


Radiofax: Jobs, Reworked

The fax machine is gone. Jobs now come in through the Radiofax, a "Pick 3" style system where you're shown multiple jobs per hour and choose one, with the rest auto-rejected. You'll also hear short radio dialogues from captains describing the situation on their ship. Starts at 2 job choices, upgradeable to 3 and 4 in future updates.


Inventory Overhaul

Basic work materials like nails and lightbulbs no longer take up inventory space and are now carried in unlimited quantities. Market purchases go directly into your bag with no need to manually place items on shelves. Cursed items, sellable finds, and fish still occupy inventory space, and bag upgrades will expand capacity for those. The bazaar boxes have been replaced with straw sacks.


Economy Changes

Jobs:

  • Flag Change: 25 > 65

  • Light Bulb Change: 40 > 80

  • Broken Cable Fix: 60 > 80

  • Locked Door: 30 > 50

  • Ship Steel Parts Fix: 30 > 45

  • Cursed Door Cut: 75 > 100

  • Engine Repair (Small Ships): 300 > 100

  • Engine Repair (Other Ships): 300 > 200

  • Electrical Box: 150 > 120

  • Phone Radio (Simon Says): 120 > 100

  • Cursed Ship Stain: 25 > 10

  • Scraping: 12 > 10

  • Stain Cleaning: 8 > 5

Materials:

  • Flag: 10 > 50

  • Lightbulb: 15 > 50

  • Wood: 20 > 50

  • Nail: 2 > 5 (x5 pack: 10 > 25)

  • Lockpick: 10 > 30

  • Friction Tape: 15 > 50

Licenses:

  • Locksmith 1/2: 750/1500 > 900/2000

  • Signal 1/2/3: 750/1500/2500 > 900/2000/3250

  • Maintenance 1/2/3: 750/1500/2500 > 900/2000/3250

  • Tonnage 1/2/3/4: 750/3000/8000/20000 > 850/4000/9000/25000

  • Electrical Repairment 1/2/3: 750/1500/2500 > 900/2000/3250

Collectibles:

  • Christmas Snow Globe: 450 > 250

  • Carnival Jack in a Box: 350 > 85

  • Carnival Deck of Cards: 350 > 85

  • Carnival Mask: 350 > 85

  • Carnival Teddy Bear: 350 > 85

  • Carnival Magical Sphere: 350 > 85

  • Cursed Book of Anunnaki: 750 > 150

  • Cursed Crown of Abyssal: 650 > 135

  • Cursed Statue of Unknown: 500 > 85

Fish (Normal / Cursed):

  • Splitjaw: 25/45 > 15/25

  • Hookjaw: 45/65 > 25/40

  • Whipbelly: 80/120 > 40/75

  • Night Demon Piranha: 90/140 > 60/100

  • Bluesky Crab: 55/100 > 35/70

  • Royal Squid: 100/180 > 75/125

  • Moonlit Poutfish: 30/60 > 15/35

  • Whisker Fish: 60/95 > 40/85

Bazaar:

  • Oyster: 6 > 4

  • Starfish: 15 > 10

  • Pearl: 30 > 20

  • Customer Spawn Cooldown: 65-80s > 80-100s

  • Max Customer Count: 3 > 2

  • Max Oyster Demand per Customer: 15 > 20

Sanity:

  • Beer Cost: 75 > 100 / Sanity Restored: 20 > 30

  • Normal Massage Cost: 450 > 400 / Sanity Restored: 60 > 75

  • Herbal Massage Cost: 1000 > 800

  • Good Dreams: clears 20 madness (was 10)

  • Bad Dreams: adds 20 madness (was 10)

  • Sunken Madness Damage: 40 > 50

  • Horror Sounds Damage: 15 > 20

  • Cursed Symbol Damage: 5 > 8

  • Cursed Eye Damage per second: 0.1 > 0.15


Other Changes

  • Movement: walk, sprint, crouch speed, jump force, and max stamina all increased

  • Drawer loot calculates each shelf separately, improving find distribution

  • Ship bobbing and rotation reduced on job ships for smoother boarding

  • LOD added to Gulcemal for better performance at distance

  • Rain optimized

  • New Fish Data System implemented internally (faster fish additions in future)

  • Calendar System added: track upcoming events like storms and the carnival

  • Tutorial visuals replaced with clearer, simpler guides

  • The shipyard radio has started turning itself on and off. We're looking into it.


See you at the underwater update.

Two Nomads Studio

0.5.0 Pre-Underwater Update! · Sunken Engine patch notes · SteamPeaks