Whistle1 - Retro Football Manager · published
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**New Platform: Apple App Store**
- Universal app for iPhone and iPad (landscape), iOS 14.0+
- Ad-free on iOS (premium experience like the Steam version)
- **Game Center integration:** 73 achievements, auto sign-in via Apple ID, native Apple dashboard
- Cross-device cloud save (highscores, user files) compatible across all platforms
**IAP System (all platforms)**
- Defensive transaction handling: double-rewards eliminated via persistent transaction-id tracking
- Full audit log for every in-app purchase (forensics for complaints)
- Restore Purchases button reliable on all platforms
**Bugfixes**
- Stadium expansion was blocked at ≥149,001 seats — last 999 seats now reachable
- Targeted player buy: Previous/Next team arrows in squad view (no more back-and-forth)
- Premium Shop bundle cards: Texts overlapped after unlock (especially Stadium Master + Ultimate Edition) — layout recalculated, status text ("Already included") fits the button now
- Lineup screen opponent strength in CL/EL/ECL: midfield showed 0.0 and goalkeeper an unrealistically high value (e.g. 12.0) when the AI opponent had too many midfielder injuries/suspensions. Cause: the auto lineup filled open midfield slots with backup goalkeepers. Backup keepers no longer enter the starting eleven (exactly 1 GK, always). The duplicate-player fallback was also removed — if the squad is structurally too small, an honest "short squad" warning is logged instead. In parallel, the minimum squad size for EU and cup-only teams was raised from 15 to 18 (matching the existing league-team audit) so teams always have enough field players. Suspensions are now checked per competition — a league-suspended player remains available for CL/EL/ECL.