More Zombies, New Reactor & Bug Fixes

Last Hope: Zombie Autobattler · published

Hey everyone! Since I'm a solo developer, I'll skip the corporate talk and keep it short and simple. Here is what's new and fixed:

More Zombies

I massively increased the number of zombies on the screen. It's pure chaos now!

To keep things fair with all these new enemies, I completely rebalanced the damage and economy systems.

Upgraded Reactor

The synergy reactor now has 16 slots instead of 9.

They aren't all unlocked from the start anymore. You'll need to spend your resources to buy and unlock the extra slots as you play.

Thief Goblin Nerf

Goblins now steal a tiny bit of Exp and Blood along with Scrap, but I made them much fairer.

I added a 1-second global cooldown and a strict hard cap to how much they can steal. If a huge swarm of goblins hits your wall, only the first one takes a very small, limited amount—the rest will run away empty-handed! Your savings are safe.

Minigun Stacking Bug Fixed

Fixed a frustrating issue where all your purchased Miniguns would spawn exactly on top of each other, making it look like you only had one. They now correctly snap to their own designated slots on the wall.

Performance & Optimization

Don't worry about the game lagging with the massive zombie hordes.

I optimized the enemy codes and animations. The game runs much smoother and faster now, even when the screen is full.

Have fun!

More Zombies, New Reactor & Bug Fixes · Last Hope: Zombie Autobattler patch notes · SteamPeaks