Gameplay, Performance & Online Session UI

Project Corruption · published · build 26610809

PERFORMANCE

I have been working a lot to find a balance between visual detail and performance in order to make Project Corruption accessible to a wide range of hardware including the Steam Deck. I have temporarily removed raytracing features until further notice. I am currently working on implementing FSR and XeSS. For this moment in time I have decided to not add DLSS support.

UI/UX

I have been playing with game menu designs and layouts as well as UI interaction. I plan to expand on the amount and depth of control over the gameplay experience and performance which means having a clean, readable UI/UX.

MULTIPLAYER UI

I have been reworking UI logic for gameplay session data and interaction. Part of this is creating an optimized and clean system for updating session information and player information. I currently have UI implementation for displaying players in a current session as well as a friends list. In the near future I plan to have a polished system for managing interactions with other players including muting, adding friends, inviting and joining friends sessions and more.

GAMEPLAY

  • While testing, I have been finding and fixing issues with invisible collisions blocking access to parts of the game world. This currently impacts access to some in game elevators and hallways.

  • I have been patching an issue where interacting with the pistol pickup object, it does not properly spawn the functional pistol weapon. This should no longer be an issue.

  • I have been working on replacing some doors that do not have clean/responsive interaction implementation and lead to annoying situations such as them closing on you or they dont replicate properly to all players.

  • Currently the interactive terminals are hard to see as well as interact with. I will be working on improving the terminal system.

AI CHARACTERS

I have been working on several new AI character types as well as improving the existing AI. Currently we have the Guards as well as the Geist monster type. I plan to add melee weapons to guards in addition to improving their interactions with the world including how they respond to the world including an improved investigation system to search hiding spaces. Search for resources such as ammo and medkits and changing combat and interaction strategies based on their health.

The geist is currently getting a new combat system implemented which will build on their navigation strategy of traveling through ceiling vents. The geist will be able to hide inside of vents while investigating or hunting enemies. It is also getting a new attack system giving the game a more cinematic and exciting experience. The new system is planned to allow the Geist to lift players and other enemies off the ground and drop them from high locations as well as the ability to cause enemies to explode.

PLAYER BOTS are now added in the game. They are early in development but are functional. They are planned to be able to partake in all the online game modes including PvP and PvE scenarios.

GAME MODES

I am planning on beginning to release a time challenge game mode for single player in addition to a few other game modes I have been developing including a team death match style game mode, an infected game mode and a capture the flag game mode.

STORY MODE

The story game mode currently in development and will be one of the last features to be released before the end of the early access period.

THANK YOU FOR YOUR SUPPORT IN THE DEVELOPMENT OF PROJECT CORRUPTION!