WARSTEAD – Update: Improved Logistics, Combat Systems & Graphics Performance

Warstead · published · build 26543733

WARSTEAD – Update: Improved Logistics, Combat Systems & Graphics Performance

With the latest update for WARSTEAD, we have introduced numerous improvements to gameplay mechanics, goods logistics, combat systems, and graphics.

Our main focus has been on optimizing existing systems, fixing reported issues, and improving performance across different hardware configurations.

⚔️ Combat System and Units

Improved Attack Behavior

The behavior of swordsmen and archers during group attacks has been reworked. Swordsmen now advance more reliably toward their designated targets, while archers actively search for suitable firing positions when attacking enemy units and buildings.

Fixed Units Remaining After Territory Loss

We have fixed an issue where carriers could remain on the map as white figures after losing control of a territory. Affected units are now correctly removed from the game.

📦 Goods Management and Warehouse Logistics

Shared Inventory Within Settlements

Warehouses, marketplaces, and village centers within the same connected settlement now share a common inventory.

Geographically separated settlements and islands continue to maintain their own independent inventories. Goods transportation between these areas continues to operate through ship deliveries.

Optimized Transportation Routes

Carrier pathfinding has been improved. When collecting or delivering goods, carriers now also consider nearby warehouses that are actually accessible.

This should make goods distribution within larger settlements more efficient while reducing unnecessary transportation distances.

🌳 Construction and Demolition System

Removing Trees and Saplings

Individual trees and saplings can now be removed using the demolition tool.

This feature is also available in existing save games. Removing trees or saplings correctly frees up the corresponding building space and clears any existing reservations made by woodcutters.

🎮 Graphics and Performance

Optimizations for Lower-End Graphics Cards

The Low graphics quality preset has been technically reworked to reduce GPU workload, particularly on systems with less powerful graphics hardware.

These improvements include simplified character models, reduced building details, and adjustments to the rendering pipeline to lower overall graphics processing requirements.

Unified Game Settings

The settings menus in the main menu and during gameplay have been unified. Graphics, audio, keyboard controls, and language settings are now accessible through the same consistent menu structure.

Graphics Card Selection

On systems with multiple detected graphics cards, players can now select their preferred GPU directly in the graphics settings.

The selected graphics card is saved and applied the next time the game starts.

Improved Resolution Selection

The resolution controls in the in-game settings menu have been corrected. Supported display resolutions, including QHD (2560 × 1440) and UHD (3840 × 2160), can now be selected using the corresponding controls.

🔧 Ongoing Development

We are continuing to improve the technical foundations of WARSTEAD. Performance in larger settlements, goods logistics, and unit behavior remain important areas of focus for upcoming updates.

As WARSTEAD is still in Early Access, your feedback is especially valuable to us. If you encounter any bugs or have suggestions for improvements, please share them with us through the Steam Community or our Discord server.

Thank you very much for your continued support and feedback!

Best regards,
Michael Schulze
Night Haven Interactive